I find when using different Civs I'm not quit sure what combinations of units will work well together, UNTIL it's to late... So I've worked on a little chart that may save you a lot of leg work figuring out what's good combinations of units for different Civs............. Plz note that I've missed out monks on all combos (they should be included in all your armies as standard).......Also this is a ROUGH GUIDE!!!!!!!!!!!!!!
Civ | Combo of units that work well together | Combo Weakness |
Feudal age | Skirmishers + Spearmen (and maybe Scouts if your enemy does the same) | If you build an army in this age and the enemy don't.... Then they have upper hand in economy, so if you do build an army USE IT!!!! |
Castle age | Knights + Archers/Skirmishers (depends if you built skirmishers in Feudal age) if you are winning then throw in a few Rams too... | Attacked by Pikemen + Skirmishers |
Aztecs | Eagle Warriors + Jaguar Warriors + Pikemen | Very Expensive |
Britons | Archers + Halberdiers | 1)Attacked by Koreans/team mates (+1/2 range) or Celts (+ 50%
HP) Onagers (and maybe skirmishers if you are not at full Strength) 2)Slow moving (i.e. cant cause lots of damage to a home base fast,, giving time for they to recover) 3)Skirmishers may cause a problem but can be easily countered with Onagers or Stable units or Champions |
Byzantines | Cataphracts + Cheap counter Units + Bombard Cannons | Attacked by Long range units Archers/Cannoners + Paladins/Heavy Camels |
Celts | Siege Onagers + Heavy Scorpions + Halberdiers | Very Expensive + Slow |
Chinese | Heavy Scorpions + Champions + Halberdiers | 1)Limited range 2)Attacked by Onagers |
Franks | Paladins + Throwing Axe men (or skirmishers) | Halberdiers + Onagers (or champions) |
Goths | UU + Champions + Halberdiers + Trebs | Not much, but if used right Ranged units + Champions/Stable Units.... Or Byzantines Cataphracts |
Japanese | Halberdiers + Champions + Skirmishers | NOT FOUND YET (maybe Scorpions) |
Koreans | Onagers + Halberdiers + UU | 1)If attacked by Eagle Warriors or Goths UU or Celts UU 2)Expensive |
Mayans | Elite Eagle Warriors + Elite Plumed Archers + Halberdiers | NOT FOUND YET (maybe Goths UU) + Expensive |
Mongols | Elite Mangudai + Pikemen + Hussar (followed by Champions if needed) | Lots of Skirmishers + Pikemen |
Persians | Elephants + Cannoners | 1)Attacked by Halberdiers +/or Monks (vs Elephants) +
Onagers/Archers (vs Cannoners) 2)Slow (even with speed upgrades) (this can be change by having Paladins instead of elephants) 3)Expensive |
Saracens | Archers + Mameluke | 1)Expensive 2)Attacked by Siege Onagers backed with Pikemen |
Spanish | Champions(30) + Cannoners(30) + Bombard Cannons(4-5) + Missionary (UU Monk) (5-6) .....Plus throw in Paladins/Hussar if he gets Siege Onagers | 1)Could be Expensive 2)Difficult to keep right amounts of different units (i.e. with high villager Population you may end up with all cannoners etc) NOTE: I have beaten 2 average/good players with this combo on BF |
Teutons | Champions + Cannoners + Paladins | Very Expensive |
Turks | Cannoners + Bombard Cannons + Hussar | 1)Attacked by mass Archers/Skirmishers + Pikemen/Halberdiers 2)Very Expensive |
Vikings | Champions + Archers + Pikemen | Attacked by Paladins + Archers (vs Pikemen) or Archers (vs Champions) + Onagers (vs Archers |