Atlantean Myth Units

Promethean

The Promethean is a unit that is a fairly strong myth unit. However, it has a little..."quirk": when its HP level reaches zero, it splits off into mini-versions of itself which can continue fighting.

God: Prometheus (Kronos, Oranos)
Age:
Classical
Trained at: Temple
Weak against: Heroes

Statistics

Cost: 80 10
Population: 3
Hack Damage: 10
  Damage x.5 vs Heros
  Damage x3 vs Myth units
HP: 175
Hack Armor:
50%
Pierce Armor: 25%
Crush Armor: 80%
Speed: 4.0 meters/second
Line of Sight: 16
Training Time: 18
Back to top

Automaton

The Automaton is a decently fast metal myth unit. Strong against both buildings and units, Automatons are able to repair themselves and each other. As a result, they are perfect for hit and run operations. Take out a building or two, retreat, repair, repeat ad infinitum.

God: Letos (Kronos, Gaia
Age:
Classical
Trained at: Temple
Weak against: Heroes

Statistics

Cost: 90 8
Population: 2
Hack Damage: 11
  Damage x.5 vs Heros
  Damage x3 vs Myth units
HP: 200
Hack Armor:
40%
Pierce Armor: 45%
Crush Armor: 80%
Speed: 3.75 meters/second
Line of Sight: 15
Training Time: 18
Heal Rate: 1.5
Back to top

Caladria

The Caladria is a flying unit that has the ability to automatically heal non-fighting units within its LOS. However, if those units are fighting then you must actively target them to heal. Though Caladria are excellent scouting units, they have no attack. But for healing, they are extremely effective. One only needs a couple for keeping an army at optimum shape.

God: Oceanus (Gaia, Oranos)
Age:
Classical
Trained at: Temple
Weak against: Heroes

Statistics

Cost: 100 25 10
Population: 2
HP: 125
Hack Armor:
10%
Pierce Armor: 20%
Crush Armor: 99%
Speed: 6.0 meters/second
Line of Sight: 20
Training Time: 9
Heal Rate: 1.5
Back to top

Behemoth

 Basically like an organic tank, the Behemoth is extremely effective against buildings...but mainly only buildings. Against units, they aren't nearly as powerful. But since the Atlanteans don't have an actual anti-building siege engine by the Heroic, Behemoths prove to be very useful for that purpose until player can get to Mythic to train Fire Siphons.

God: Rheia (Kronos, Gaia
Age:
Heroic
Trained at: Temple
Weak against: Heroes

Statistics

Cost: 300 20
Population: 5
Hack Damage: 6
Crush Damage: 12
  Damage x.5 vs Heros
  Damage x3 vs Myth units
  Damage x5 vs Buildings
HP: 550
Hack Armor:
30%
Pierce Armor: 75%
Crush Armor: 80%
Speed: 3.0 meters/second
Line of Sight: 16
Training Time: 20
Back to top

Satyr

 Fairly slow, Satyrs are ranged myth units that hurl spears at their enemies. All in all, they're solid ranged support.

God: Hyperion (Kronos, Oranos)
Age:
Heroic
Trained at: Temple
Weak against: Heroes

Statistics

Cost: 225 18
Population: 3
Pierce Damage: 12
  Damage x.25 vs Heros
  Damage x3 vs Myth units
Range: 16
HP: 400
Hack Armor:
50%
Pierce Armor: 50%
Crush Armor: 80%
Speed: 3.75 meters/second
Line of Sight: 17
Back to top

Stymphalian Bird

The Stymphaliam Bird is a flying unit which has an excellent ranged attack, making them effective support units for an army. Along with simple army support, Stymphalian Birds can also serve as raiders, picking off enemy villagers.

God: Theia (Gaia, Oranos)
Age:
Heroic
Trained at: Temple
Weak against: Heroes

Statistics

Cost: 200 50 25
Population: 4
Pierce Damage: 15
  Damage x.25 vs Heros
  Damage x3 vs Myth units
Range: 15
HP: 400
Hack Armor:
15%
Pierce Armor: 30%
Crush Armor: 80%
Speed: 3.6 meters/second
Line of Sight: 20
Training Time: 10
Back to top

Hekagigantes

Hekagigantes are multi-armed myth Units which do excellent against buildings infantry units. Their special attack is smashing the ground, causing minor earthquakes.

God: Helios (Kronos, Oranos)
Age:
Mythic
Trained at: Temple
Weak against: Heroes

Statistics

Cost: 300 25
Population: 5
Hack Damage: 25
Crush Damage: 30
  Damage x.5 vs Heros
HP: 850
Hack Armor:
45%
Pierce Armor: 45%
Crush Armor: 80%
Speed: 3.3 meters/second
Line of Sight: 18
Training Time: 24
Back to top

Argus

Argus are curious little green blobs that are surprisingly strong against most units. On top of that, they have an instant kill special attack: green acid spewing from their body.

God: Atlas (Kronos, Gaia)
Age:
Mythic
Trained at: Temple
Weak against: Heroes

Statistics

Cost: 250 25
Population: 5
Hack Damage: 20
  Damage x.5 vs Heros
  Damage x3 vs Myth units
HP: 360
Hack Armor:
60%
Pierce Armor: 70%
Crush Armor: 80%
Speed: 4.1 meters/second
Line of Sight: 18
Training Time: 30
Back to top

Lamapdes

 Lampades aren't as straightforward as most myth units. Their biggest strength is their ability to instill chaos into enemy units, causing them to become neutral and attack any nearby unit.

God: Hekate (Gaia, Oranos)
Age:
Mythic
Trained at: Temple
Weak against: Heroes

Statistics

Cost: 250 25
Population: 5
Hack Damage: 12
Pierce Damage: 10
  Damage x.25 vs Heros
  Damage x2 vs Myth units
Range: 10
HP: 350
Hack Armor:
40%
Pierce Armor: 50%
Crush Armor: 80%
Speed: 4.3 meters/second
Line of Sight: 18
Training Time: 20
Back to top

Servant

Servants can heal both land and sea units, though they are far more effective in healing sea units. Like the Caladria, Servants automatically heal non-fighting units; fighting units need to be healed by being actively targeted.

God: Oceanus (Gaia, Oranos)
Age:
Classical
Trained at: Dock
Weak against: Heroes

Statistics

Cost: 125 15
Population: 3
Hack Damage: 8
Crush Damage: 4
  Damage x.5 vs Heros
  Damage x3 vs Myth units
HP: 300
Hack Armor:
25%
Pierce Armor: 30%
Crush Armor: 80%
Speed: 5.5 meters/second
Line of Sight: 16
Training Time: 15
Heal Range: 12
Heal Rate: .75
Back to top

Nereid

The Nereid is a fairly run-of-the-mill sea myth unit. It's fairly strong against most mortal ships, but weak against ram ships.

God: Hyperion (Kronos, Oranos)
Age:
Heroic
Trained at: Dock
Weak against: Heroes

Statistics

Cost: 200 15
Population: 3
Hack Damage: 25
  Damage x.5 vs Heros
  Damage x7 vs Myth units
HP: 400
Hack Armor:
30%
Pierce Armor: 50%
Crush Armor: 80%
Speed: 5.0 meters/second
Line of Sight: 20
Training Time: 12
Back to top

Man O'War

Similar to a Jellyfish, Man O'War is a sea unit which uses electrical bolts to attack enemy ships and units. Like all sea myth units, it is extremely effective against mortal ships with its huge attack.

God: Helios (Kronos, Oranos)
Age:
Mythic
Trained at: Dock
Weak against: Heroes

Statistics

Cost: 300 25
Population: 5
Hack Damage: 25
  Damage x.25 vs Heros
  Damage x3 vs Myth units
Range: 8
HP: 900
Hack Armor:
50%
Pierce Armor: 70%
Crush Armor: 80%
Speed: 6.0 meters/second
Line of Sight: 22
Training Time: 10
Back to top