Egyptian Land Units
Pharoah
Egyptian hero unit. Pharaohs can gather relics, heal friendly units and are good at combating myth units. Pharaohs can also empower buildings: empowering increases a building's efficiency in the following ways:
Empowering does not affect villager training and age advance. The player starts with a Pharaoh, and if
killed, the Pharaoh will reappear one and a half minutes later at one of
the player's town centers. |
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Age: Archaic Statistics Population:
0 |
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Bonuses Worship Ra to gain this bonus:
Worship Set to gain this bonus:
Improvements Town Center technologies:
Armory technologies:
Worship Nephthys to access these technologies:
Worship Osiris
to access this technology:
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Priest
Priests are lesser versions of the
Pharaoh - but you can have as many as you want. They cannot ordinarily
empower buildings and cannot carry relics, but instead they have the
ability to summon Obelisks, which are cheap structures that provide LOS. |
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Age: Archaic Statistics Cost:
100
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Bonuses Worship Ra to gain this bonus:
Worship Isis to gain these bonuses:
Worship Set to gain this bonus:
Improvements Town Center technologies:
Armory technologies:
Worship Nephthys to access these technologies:
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Son of Osiris
Osiris' god power converts the Pharaoh
into mighty Son of Osiris. The Son of Osiris has a massive attack, and his
lightning attack will hit up to four units at once. Because he retains his
bonus to myth units, the Son of Osiris is even more devastating than the
Pharaoh against them. |
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God:
Osiris (Ra, Isis) Statistics
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Bonuses Worship Ra to gain this bonus:
Improvements Armory technologies:
Worship Nephthys to access these technologies:
The Son of Osiris
is not affected by the following upgrades that affect the Pharaoh:
Copper/Bronze/Iron Weapons, Funeral Rites, Spirit of Ma'at
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Laborer
Villagers are essential to gathering resources that will fund your army, and building structures to expand your empire. A strong empire has many villagers. Egyptian laborers gather all resources
10% slower than Norse and Greek villagers. You can offset this however by
empowering a dropsite with the Pharaoh. |
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Age: Archaic Statistics Cost:
50
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Improvements Mining Camp technologies
Lumber Camp technologies:
Granary technologies:
Worship Ra to access this technology:
Worship Bast to access these technologies:
Worship Thoth to access this technology:
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Mercenary
Mercenaries are
extremely powerful units, units that have 'no true counter'. They are
trained almost instantly and take no pop slots, and are useful for when
you are fighting near a Town Center. However, be careful when using
Mercenaries as they cost a lot of gold and die after 40 seconds. |
Age:
Archaic Trained at: Town Center |
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Strong against: |
Weak
against: Toxotes Hypaspists Axemen Chariot Archers Throwing Axemen |
Statistics Cost:
90
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Improvements Armory technologies:
Worship Hathor to access this technology:
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Mercenary Cavalry
Like the
Mercenary, the Mercenary Cavalry is an extremely powerful unit trained
at lightning speed, but has an expensive gold cost and dies after 40
seconds. The Mercenary Cavalry is faster and tougher, but more expensive
than the Archaic age Mercenary. |
Age:
Heroic Trained at: Town Center |
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Strong against: |
Weak
against: Hoplites Prodromos Spearmen Camelry Ulfsarks |
Statistics Cost:
120
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Improvements Armory technologies:
Worship Hathor to access this technology:
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Spearman
The Spearman is a
fast infantry unit that is good against cavalry, but also useful against
some ranged units such as Slingers due to its speed. |
Age:
Classical Trained at: Barracks |
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Strong against: |
Weak
against: Hoplites Toxotes Hypaspists Axemen Chariot Archers Ulfsarks Throwing Axemen |
Statistics Cost:
50
20 |
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Improvements Barracks technologies
Armory technologies:
Worship Anubis to access this technology:
Worship Ptah
to access this technology:
Worship Horus to access these technologies:
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Axeman
The Axeman is the
Egyptian infantry counter. It is very powerful against Infantry, but
nothing else. |
Age:
Classical Trained at: Barracks |
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Strong against: |
Weak
against: Toxotes Hippikons Slingers War Elephants Chariot Archers Throwing Axemen Raiders Jarls |
Statistics Cost:
40
30 |
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Improvements
Barracks technologies
Armory technologies:
Worship Ptah to access this technology:
Worship Horus to access this technology:
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Slinger
The Slinger is
the Egyptian counter to Archers and counterinfantry such as the Throwing
Axeman or Axeman. It is not very powerful against anything else, though. |
Age:
Classical Trained at: Barracks |
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Strong against: |
Weak
against: Hippikons Hoplites Spearmen Camelry War Elephants Raiders Ulfsarks Jarls Huskarls |
Statistics Cost:
60
24 |
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Bonuses Worship Set to gain these bonuses:
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Improvements Barracks technologies
Armory technologies:
Worship Ptah to access this technology:
Worship Sekhmet to access this technology:
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Camelry
Camelry are tough
and fast units that excels against other cavalry - however their speed
and power also make them effective against archers. |
Age:
Heroic Trained at: Migdol Stronghold |
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Strong against: |
Weak
against: Hoplites Prodromos Spearmen Ulfsarks |
Statistics Cost:
50
70 |
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Bonuses Worship Ra to gain this bonus:
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Improvements Migdol technologies
Armory technologies:
Worship Osiris to access this technology:
Worship Thoth to access this technology:
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Chariot Archer
The Chariot
Archer is a long ranged and highly mobile archer, good against infantry. |
Age:
Heroic Trained at: Migdol Stronghold |
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Strong against: |
Weak
against: Hippikons Peltasts Slingers War Elephants Raiders Jarls Huskarls |
Statistics Cost:
100
40 |
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Bonuses Worship Set to gain this bonus:
Worship Ra to gain these bonuses:
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Improvements Migdol technologies
Armory technologies:
Worship Sekhmet to access this technology:
Worship Thoth to access this technology:
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War Elephant
War Elephants are
very tough cavalry units that are good against buildings. They are also
good against archers, however their slow speed sometimes hampers their
ability to counter faster moving ranged units. |
Age:
Heroic Trained at: Migdol Stronghold |
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Strong against: |
Weak
against: Hoplites Prodromos Spearmen Camelry Ulfsarks |
Statistics Cost:
180
70 |
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Improvements Migdol technologies
Armory technologies:
Worship Thoth to access these technologies:
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Siege Tower
Siege Towers are
powerful siege weapons, but must get adacent to an enemy building to
attack. 5 units can garrison inside to boost its attack. |
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Age: Heroic Statistics Cost:
200
100 |
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Improvements Migdol technologies
Worship Sekhmet to access this technology:
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Catapult
Catapults are the
most powerful long ranged siege weapon in the game. They can strike from
long distance, and do heavy damage. They're the perfect building killer. |
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Age: Mythic Statistics Cost:
200
200 |
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Improvements Migdol technologies
Worship Sekhmet to access this technology:
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Camel Caravan
Caravans gather
gold by making a trip between a market and a friendly town center. They
are a good way of gaining gold once you have exhausted your gold mines,
however because trade routes are harder to defend than single gold mines,
they are best left until you don't have any other gold source left. |
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Age: Archaic Statistics Cost:
100
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Improvements Market technologies
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