Egyptian Land Units

Pharoah

Egyptian hero unit. Pharaohs can gather relics, heal friendly units and are good at combating myth units. Pharaohs can also empower buildings: empowering increases a building's efficiency in the following ways:

  • Units are trained 30% faster
  • Techs are researched 30% faster
  • Buildings fire arrows twice as fast
  • Structures are built 30% faster
  • Monuments accumulate favor 5% faster
  • Drop sites create 20% 'extra' resources. If a villager gathers 10 and goes to an empowered granary, the player gets 12 food.

Empowering does not affect villager training and age advance.

The player starts with a Pharaoh, and if killed, the Pharaoh will reappear one and a half minutes later at one of the player's town centers.
 

Age: Archaic
Strong against: Myth units
Weak against: Regular units

Statistics

Population: 0
Pierce Damage: 12 (Reduced to 4 while in Archaic age)
  Damage x5 vs myth units
Range: 4 meters
HP: 100
Hack Armor: 15%
Pierce Armor: 15%
Crush Armor: 99%
Speed: 4.0 meters/second
Line of sight: 16 meters


Bonuses

Worship Ra to gain this bonus:
  • Empowered drop sites yield 25% more resources instead of 20%

Worship Set to gain this bonus:

  • Can summon wild animals at the cost of favor

Improvements

Town Center technologies:
  • Classical Age +10% attack, +8 range, +10% HP
  • Heroic Age +10% attack, +6 range, +6 LOS, +10% HP
  • Mythic Age +10% attack, +2 range, +2 LOS, +10% HP

Armory technologies:

  • Copper/Bronze/Iron Weapons +10% attack
  • Copper/Bronze/Iron Mail -15% hack vulnerability
  • Copper/Bronze/Iron Shields -15% pierce vulnerability

Worship Nephthys to access these technologies:

  • Spirit of Maat Double healing rate
  • Funeral Rites Increases bonus to myth units to x9
  • City of the Dead +30% HP, +20% attack, Pharaoh returns from dead faster

Worship Osiris to access this technology:

  • New Kingdom Gives you a second Pharaoh

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Priest

Priests are lesser versions of the Pharaoh - but you can have as many as you want. They cannot ordinarily empower buildings and cannot carry relics, but instead they have the ability to summon Obelisks, which are cheap structures that provide LOS.
 

Age: Archaic
Trained at: Town Center, Temple
Strong against: Myth units
Weak against: Regular units

Statistics

Cost: 100
Population: 2
Pierce Damage: 3 (Reduced to 1.5 while in Archaic age)
  Damage x9 vs myth units
Range: 3 meters
HP: 90
Hack Armor:
10%
Pierce Armor: 0%
Crush Armor: 99%
Speed: 3.6 meters/second
Line of sight: 8 meters
Training time: 9 seconds


Bonuses

Worship Ra to gain this bonus:
  • Can empower buildings, but at reduced rate. (Half that of a normal Pharaoh.)

Worship Isis to gain these bonuses:

  • Summon outposts 60% faster
  • Outposts cost 33% less

Worship Set to gain this bonus:

  • Can convert wild animals

Improvements

Town Center technologies:
  • Classical Age +10% attack, +9 range, +8 LOS, +10% HP
  • Heroic Age +10% attack, +7 range, +6 LOS, +10% HP
  • Mythic Age +10% attack, +3 range, +2 LOS, +10% HP

Armory technologies:

  • Copper/Bronze/Iron Weapons +10% attack
  • Copper/Bronze/Iron Mail -15% hack vulnerability
  • Copper/Bronze/Iron Shields -15% pierce vulnerability

Worship Nephthys to access these technologies:

  • Spirit of Maat Double healing rate, lowers cost to 80
  • Funeral Rites Increases bonus to myth units to x9

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Son of Osiris

Osiris' god power converts the Pharaoh into mighty Son of Osiris. The Son of Osiris has a massive attack, and his lightning attack will hit up to four units at once. Because he retains his bonus to myth units, the Son of Osiris is even more devastating than the Pharaoh against them.
 

God: Osiris (Ra, Isis)
Age:
Mythic
Strong against: Myth units, human units
Weak against: Not much really...

Statistics

Population:
0
Hack Damage: 60
 Damage x4 vs Myth units
Range:
18 meters
HP:
Base 420 + 126 (546 HP total)
Hack Armor: 30%
Pierce Armor: 50%
Crush Armor: 99%
Speed: 3.6 meters/second
Line of sight: 22 meters


Bonuses

Worship Ra to gain this bonus:
  • Empowered drop sites yield 25% more resources instead of 20%

Improvements

Armory technologies:
  • Copper/Bronze/Iron Mail -15% hack vulnerability
  • Copper/Bronze/Iron Shields -15% pierce vulnerability

Worship Nephthys to access these technologies:

  • City of the Dead +30% HP, +20% attack

The Son of Osiris is not affected by the following upgrades that affect the Pharaoh: Copper/Bronze/Iron Weapons, Funeral Rites, Spirit of Ma'at
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Laborer

Villagers are essential to gathering resources that will fund your army, and building structures to expand your empire. A strong empire has many villagers.

Egyptian laborers gather all resources 10% slower than Norse and Greek villagers. You can offset this however by empowering a dropsite with the Pharaoh.
 

Age: Archaic
Trained at: Town Center
Weak against: Everything

Statistics

Cost: 50
Population: 1
Hack Damage: 8
  Damage x2.5 vs Towers
HP: 65
Hack Armor:
25%
Pierce Armor: 35%
Crush Armor: 99%
Speed: 3.8 meters/second
Line of sight: 14 meters
Training time: 14 seconds

Improvements

Mining Camp technologies
  • Pickaxe/Shaft Mine/Quarry Gather gold 10% faster, carry 50% more

Lumber Camp technologies:

  • Handaxe/Bowsaw/Carpenters Gather wood 10% faster, carry 50% more

Granary technologies:

  • Hunting Dogs Gather food from hunting 30% faster
  • Husbandry Gather food from herd animals 20% faster, carry twice as much
  • Plow/Irrigation/Flood Control Gather food from farming 10% faster

Worship Ra to access this technology:

  • Skin of the Rhino -30% hack/pierce vulnerability, +20% attack

Worship Bast to access these technologies:

  • Sacred Cats: Gather food from farms 10% faster
  • Adze of Wepwawet Gather wood 10% faster, knock down trees in one hit (twice as fast)

Worship Thoth to access this technology:

  • Book of Thoth: Gather food, wood, gold 10% faster

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Mercenary

Mercenaries are extremely powerful units, units that have 'no true counter'. They are trained almost instantly and take no pop slots, and are useful for when you are fighting near a Town Center. However, be careful when using Mercenaries as they cost a lot of gold and die after 40 seconds.
 
Age: Archaic
Trained at: Town Center

Strong against:
  Hippikons
  Prodromos
  Camelry
  War Elephants
  Raiders
  Jarls
  Huskarls
 

Weak against:
  Toxotes
  Hypaspists
  Axemen
  Chariot Archers
  Throwing Axemen

Statistics

Cost: 90
Population: 0
Hack Damage: 8
HP: 85
Hack Armor:
45%
Pierce Armor: 30%
Crush Armor: 99%
Speed: 4.3 meters/second
Line of sight: 20 meters
Training time: 1 second

Improvements

Armory technologies:
  • Copper/Bronze/Iron Weapons +10% attack
  • Copper/Bronze/Iron Mail -10% hack vulnerability
  • Copper/Bronze/Iron Shields -10% pierce vulnerability

Worship Hathor to access this technology:

  • Medjay Increases lifespan by 30 seconds

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Mercenary Cavalry

Like the Mercenary, the Mercenary Cavalry is an extremely powerful unit trained at lightning speed, but has an expensive gold cost and dies after 40 seconds. The Mercenary Cavalry is faster and tougher, but more expensive than the Archaic age Mercenary.
 
Age: Heroic
Trained at: Town Center

Strong against:
  Siege Weapons
  Toxotes
  Peltasts
  Hypaspists
  Axemen
  Slingers
  Chariot Archers
  Throwing Axemen
 

Weak against:
  Hoplites
  Prodromos
  Spearmen
  Camelry
  Ulfsarks

Statistics

Cost: 120
Population: 0
Hack Damage: 8
HP: 190
Hack Armor:
60%
Pierce Armor: 70%
Crush Armor: 99%
Speed: 5.3 meters/second
Line of sight: 22 meters
Training time: 3 seconds


Improvements

Armory technologies:
  • Copper/Bronze/Iron Weapons +10% attack
  • Copper/Bronze/Iron Mail -10% hack vulnerability
  • Copper/Bronze/Iron Shields -10% pierce vulnerability

Worship Hathor to access this technology:

  • Medjay Increases lifespan by 30 seconds

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Spearman

The Spearman is a fast infantry unit that is good against cavalry, but also useful against some ranged units such as Slingers due to its speed.
 
Age: Classical
Trained at: Barracks

Strong against:
  Hippikons
  Prodromos
  Peltasts
  Slingers
  Camelry
  War Elephants
  Raiders
  Jarls
 

Weak against:
  Hoplites
  Toxotes
  Hypaspists
  Axemen
  Chariot Archers
  Ulfsarks
  Throwing Axemen

Statistics

Cost: 50 20
Population: 2
Hack Damage: 7
   Damage x1.1 vs Cavalry
HP: 70
Hack Armor:
40%
Pierce Armor: 20%
Crush Armor: 99%
Speed: 5.0 meters/second
Line of sight: 16 meters
Training time: 9 seconds


Improvements

Barracks technologies
  • Medium Spearman +10% HP, +10% attack
  • Heavy Spearman Further +15% HP, +10% attack
  • Champion Spearman Further +20% HP, +10% attack
  • Levy/Conscript Barracks Trains 20% faster

Armory technologies:

  • Copper/Bronze/Iron Weapons +10% attack
  • Copper/Bronze/Iron Mail -10% hack vulnerability
  • Copper/Bronze/Iron Shields -10% pierce vulnerability

Worship Anubis to access this technology:

  • Serpent Spear +10% attack

Worship Ptah to access this technology:

  • Leather Framed Shield -10% pierce vulnerability

Worship Horus to access these technologies:

  • Spear on the Horizon +10% attack, +30% HP
  • Greatest of Fifty -15% hack vulnerability, Damage x2.1 vs cavalry

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Axeman

The Axeman is the Egyptian infantry counter. It is very powerful against Infantry, but nothing else.
 
Age: Classical
Trained at: Barracks

Strong against:
  Hoplites
  Myrmidons
  Spearmen
  Ulfsarks
  Huskarls
  Hersir
 

Weak against:
  Toxotes
  Hippikons
  Slingers
  War Elephants
  Chariot Archers
  Throwing Axemen
  Raiders
  Jarls

Statistics

Cost: 40 30
Population: 2
Hack Damage: 5
  Damage x4 vs Infantry
  Damage x4 vs Hersir (Hero)
HP: 70
Hack Armor:
40%
Pierce Armor: 5%
Crush Armor: 99%
Speed: 4.3 meters/second
Line of sight: 16 meters
Training time: 10 seconds


Improvements

Barracks technologies
  • Medium Axeman +10% HP, +10% attack
  • Heavy Axeman Further +15% HP, +10% attack
  • Champion Axeman Further +20% HP, +10% attack
  • Levy/Conscript Barracks Trains 20% faster

Armory technologies:

  • Copper/Bronze/Iron Weapons +10% attack
  • Copper/Bronze/Iron Mail -10% hack vulnerability
  • Copper/Bronze/Iron Shields -10% pierce vulnerability

Worship Ptah to access this technology:

  • Scalloped Axe +10% attack

Worship Horus to access this technology:

  • Axe of Vengeance Damage x3 vs buildings

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Slinger

The Slinger is the Egyptian counter to Archers and counterinfantry such as the Throwing Axeman or Axeman. It is not very powerful against anything else, though.
 
Age: Classical
Trained at: Barracks

Strong against:
  Toxotes
  Hypaspists
  Axemen
  Chariot Archers
  Throwing Axemen
 

Weak against:
  Hippikons
  Hoplites
  Spearmen
  Camelry
  War Elephants
  Raiders
  Ulfsarks
  Jarls
  Huskarls

Statistics

Cost: 60 24
Population: 2
Pierce Damage: 3
  Damage x4 vs Archers
  Damage x3 vs Throwing Axemen
  Damage x1.25 Axemen, Hypaspists
Range: 16
HP:
65
Hack Armor:
15%
Pierce Armor: 20%
Crush Armor: 99%
Speed: 4.0
Line of sight: 20
Training time: 14 seconds


Bonuses

Worship Set to gain these bonuses:
  • Trains 20% faster
  • -10% hack vulnerability
  • +10% HP
     

Improvements

Barracks technologies
  • Medium Slinger +10% HP, +10% attack
  • Heavy Slinger Further +15% HP, +10% attack
  • Champion Slinger Further +20% HP, +10% attack
  • Levy/Conscript Barracks Trains 20% faster

Armory technologies:

  • Copper/Bronze/Iron Weapons +10% attack
  • Copper/Bronze/Iron Mail -10% hack vulnerability
  • Copper/Bronze/Iron Shields -10% pierce vulnerability
  • Burning Pitch Damage x3 vs buildings, Damage x1.5 vs ships

Worship Ptah to access this technology:

  • Electrum Bullets +10% attack

Worship Sekhmet to access this technology:

  • Slings of the Sun Slingers do an additional 30% damage to Infantry and Throwing Axemen

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Camelry

Camelry are tough and fast units that excels against other cavalry - however their speed and power also make them effective against archers.
 
Age: Heroic
Trained at: Migdol Stronghold

Strong against:
  Hippikons
  Peltasts
  Slingers
  War Elephants
  Raiders
  Jarls
 

Weak against:
  Hoplites
  Prodromos
  Spearmen
  Ulfsarks

Statistics

Cost: 50 70
Population: 3
Hack Damage: 8
  Damage x1.75 vs Cavalry
HP: 125
Hack Armor:
15%
Pierce Armor: 30%
Crush Armor: 99%
Speed: 6.0 meters/second
Line of sight: 16 meters
Training time: 9 seconds


Bonuses

Worship Ra to gain this bonus:
  • +10% HP
  • +10% move rate
     

Improvements

Migdol technologies
  • Heavy Camelry +15% HP, +20% attack
  • Champion Camelry Further +20% HP, +10% attack
  • Levy/Conscript Migdol Trains 20% faster

Armory technologies:

  • Copper/Bronze/Iron Weapons +10% attack
  • Copper/Bronze/Iron Mail -10% hack vulnerability
  • Copper/Bronze/Iron Shields -10% pierce vulnerability

Worship Osiris to access this technology:

  • Desert Wind +20% HP, attack and speed

Worship Thoth to access this technology:

  • Valley of the Kings Trains 66% faster

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Chariot Archer

The Chariot Archer is a long ranged and highly mobile archer, good against infantry.
 
Age: Heroic
Trained at: Migdol Stronghold

Strong against:
  Hoplites
  Hypaspists
  Myrmidons
  Prodromos
  Spearmen
  Axemen
  Ulfsarks
  Throwing Axemen
  Hersir
 

Weak against:
  Hippikons
  Peltasts
  Slingers
  War Elephants
  Raiders
  Jarls
  Huskarls

Statistics

Cost: 100 40
Population: 3
Pierce Damage: 8.5
Range: 20 meters
HP: 90
Hack Armor:
30%
Pierce Armor: 20%
Crush Armor: 99%
Speed: 5.0 meters/second
Line of sight: 24 meters
Training time: 6 seconds


Bonuses

Worship Set to gain this bonus:
  • Trains 20% faster

Worship Ra to gain these bonuses:

  • +10% HP
  • +10% move rate
     

Improvements

Migdol technologies
  • Heavy/Champion Chariot Archer +10% HP, +10% attack
  • Levy/Conscript Migdol Trains 20% faster

Armory technologies:

  • Copper/Bronze/Iron Weapons +10% attack
  • Copper/Bronze/Iron Mail -10% hack vulnerability
  • Copper/Bronze/Iron Shields -10% pierce vulnerability
  • Burning Pitch Damage x3 vs buildings, Damage x1.5 vs ships

Worship Sekhmet to access this technology:

  • Bone Bow +4 range

Worship Thoth to access this technology:

  • Valley of the Kings Trains 66% faster

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War Elephant

War Elephants are very tough cavalry units that are good against buildings. They are also good against archers, however their slow speed sometimes hampers their ability to counter faster moving ranged units.
 
Age: Heroic
Trained at: Migdol Stronghold

Strong against:
  Buildings
  Toxotes
  Peltasts
  Hypaspists
  Axemen
  Slingers
  Chariot Archers
  Throwing Axemen
  Huskarls
 

Weak against:
  Hoplites
  Prodromos
  Spearmen
  Camelry
  Ulfsarks

Statistics

Cost: 180 70
Population: 5
Hack Damage: 14
  Damage x3 vs Buildings
HP: 450
Hack Armor:
15%
Pierce Armor: 40%
Crush Armor: 99%
Speed: 2.9 meters/second
Line of sight: 16 meters
Training time: 15 seconds


Improvements

Migdol technologies
  • Heavy/Champion War Elephant +10% HP, +10% attack
  • Levy/Conscript Migdol Trains 20% faster

Armory technologies:

  • Copper/Bronze/Iron Weapons +10% attack
  • Copper/Bronze/Iron Mail -10% hack vulnerability
  • Copper/Bronze/Iron Shields -10% pierce vulnerability

Worship Thoth to access these technologies:

  • Tusks of Apedemak +10% attack, +20% HP
  • Valley of the Kings Trains 66% faster

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Siege Tower

Siege Towers are powerful siege weapons, but must get adacent to an enemy building to attack. 5 units can garrison inside to boost its attack.
 

Age: Heroic
Trained at: Siege Camp
Strong against: Buildings
Weak against:
Cavalry (Or any hack damage units)

Statistics

Cost: 200 100
Population: 3
Crush Damage:
50
HP: 300
Hack Armor:
5%
Pierce Armor: 96%
Crush Armor: 90%
Speed: 2.9
Line of sight: 20
Training time: 19 seconds


Improvements

Migdol technologies
  • Draft Horses +20% move rate
  • Engineers +50% attack, x1.10 damage vs walls

Worship Sekhmet to access this technology:

  • Ram of the West Wind +20% attack, +20% HP

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Catapult

Catapults are the most powerful long ranged siege weapon in the game. They can strike from long distance, and do heavy damage. They're the perfect building killer.
   

Age: Mythic
Trained at: Siege Camp
Strong against: Buildings, Ships
Weak against:
Cavalry (Or any hack damage units)

Statistics

Cost: 200 200
Population: 3
Pierce Damage: 10
Crush Damage:
50
  Damage x2.5 vs Ships
Range: 10-28
HP: 115
Hack Armor:
30%
Pierce Armor: 90%
Crush Armor: 80%
Speed: 2.4
Line of sight: 40
Training time: 24 seconds


Improvements

Migdol technologies
  • Draft Horses +20% move rate
  • Engineers +25% attack, +2 range, x1.10 damage vs walls

Worship Sekhmet to access this technology:

  • Stones of Red Linen +20% attack

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Camel Caravan

Caravans gather gold by making a trip between a market and a friendly town center. They are a good way of gaining gold once you have exhausted your gold mines, however because trade routes are harder to defend than single gold mines, they are best left until you don't have any other gold source left.
 

Age: Archaic
Trained at: Market
Weak against: Everything

Statistics

Cost: 100
Population: 1
HP: 115
Hack Armor:
40%
Pierce Armor: 40%
Crush Armor: 99%
Speed: 3.9
Line of sight: 16
Training time: 15 seconds

Improvements

Market technologies
  • Coinage +20% move rate

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