Greek Land Units
Villager
Villagers are essential to gathering
resources that will fund your army, and building structures to expand your
empire. A strong empire has many villagers. In times of emergency,
villagers are able fighters, but they are best left to what they do well -
gathering resources and constructing buildings. |
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Age:
Archaic Statistics Cost:
50
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Bonuses Worship Zeus to gain this bonus:
Improvements Storehouse technologies:
Granary technologies:
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Hoplite
Hoplites are the
basic Greek infantry unit. They are very tough compared to other
infantry, but also fairly slow. Hoplites are good against cavalry and
other melee units. |
Age:
Classical Trained at: Academy |
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Strong
against: |
Weak
against: Toxotes Hypaspists Axemen Chariot Archers Throwing Axemen |
Statistics Cost:
50
40 |
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Bonuses Worship Zeus to gain these bonuses:
Improvements Academy technologies:
Armory technologies:
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Toxotes
Toxotes are the basic greek ranged
unit. They are good against infantry. |
Age:
Classical Trained at: Archery Range |
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Strong
against: |
Weak
against: Hippikons Peltasts Slingers War Elephants Raiders Huskarls Jarls |
Statistics Cost:
55
35 |
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Bonuses Worship Hades to gain this bonus:
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Improvements Archery Range technologies:
Armory technologies:
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Hippikon
Hippikons are the basic Greek cavalry
unit. They are fast and very tough, but also expensive. Hippikons are
good against archers. |
Age:
Classical Trained at: Stable |
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Strong
against: |
Weak
against: Hoplites Spearmen Ulfsarks Prodromos Camelry |
Statistics Cost:
40
80 |
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Bonuses Worship Poseidon to gain this bonus:
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Improvements Stable technologies:
Armory technologies:
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Hypaspist
The Hypaspist is the Greek infantry
counter. It is very powerful against other infantry, but nothing else. |
Age:
Heroic Trained at: Academy |
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Strong
against: |
Weak
against: Toxotes Hippikons Slingers War Elephants Chariot Archers Throwing Axemen Raiders Jarls |
Statistics Cost:
60
25 |
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Bonuses Worship Zeus to gain this bonus:
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Improvements Academy technologies:
Armory technologies:
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Peltast
The Peltast is the Greek archer
counter. It is long ranged, and very powerful against other archers, but
nothing else. Peltasts are also useful against Throwing Axemen, but not
so much so as against archers. |
Age:
Heroic Trained at: Archery Range |
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Strong against: |
Weak
against: Hippikons Hoplites Spearmen Camelry War Elephants Ulfsarks Raiders Jarls |
Statistics Cost:
60
20 |
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Bonuses Worship Hades to gain this bonus:
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Improvements Archery Range technologies:
Armory technologies:
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Prodromos
The Prodromos is Greek cavalry counter.
It is fast and fairly tough, and very powerful against cavalry, but
nothing else. |
Age:
Heroic Trained at: Stable |
|
Strong against: |
Weak
against: Hoplites Toxotes Spearmen Chariot Archers Ulfsarks Huskarls |
Statistics Cost:
70
40 |
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Bonuses Worship Poseidon to gain this bonus:
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Improvements Stable technologies:
Armory technologies:
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Myrmidon
The Myrmidon is an elite Greek infantry
unit with a bonus against all Norse and Egyptian units. Like regular
infantry, it is best used against cavalry and other melee units. |
Age:
Mythic Trained at: Fortress |
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Strong against: |
Weak
against: Toxotes Hypaspists Axemen Chariot Archers Throwing Axemen |
Statistics Cost:
70
50 |
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Bonuses Worship Zeus to gain this bonus:
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Improvements Academy technologies:
Armory technologies:
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Hetairoi
The Hetairoi is a cavalry unit that
does additional damage to buildings. Like regular cavalry, it is also
effective against archers and siege weapons. |
Age:
Mythic Trained at: Fortress |
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Strong against: |
Weak
against: Hoplites Prodromos Spearmen Camelry Ulfsarks Huskarls Jarls |
Statistics Cost:
60
100
(Actual cost 70F 50G, -10% for Poseidon bonus) |
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Bonuses Worship Poseidon to gain this bonus:
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Improvements Stable technologies:
Armory technologies:
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Gastraphetes
The Gastraphetes is a very long ranged
archer. Like regular archers, it is good against infantry, but its
unique attribute is its strength against buildings, making it something
of a siege weapon. |
Age:
Mythic Trained at: Fortress |
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Strong against: |
Weak
against: Hippikons Peltasts Slingers War Elephants Camelry Raiders Huskarls Jarls |
Statistics Cost:
120
80 |
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Bonuses Worship Hades to gain this bonus:
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Improvements Archery Range technologies:
Armory technologies:
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Petrobolos
Unlike the Norse
and Egyptians, who have only a melee siege weapon in the Heroic age, the
Greeks have the long ranged Petrobolos. However, the Petrobolos - while
longer ranged - is inferior in its ability to bring down buildings. |
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Age:
Heroic Statistics Cost:
150
200 |
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Improvements Fortress technologies :
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Helepolis
The Helepolis is
the most powerful siege weapon in the game, both in terms of how much
damage it can take, and how much damage it dishes out. However, it is
slow, short ranged and expensive. Five units can garrison inside the
Helepolis. Unlike the Petrobolos, it has no minimum range. |
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Age:
Mythic Statistics Cost:
300
200 |
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Improvements Fortress technologies :
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Donkey Caravan
Caravans gather
gold by making a trip between a market and a friendly town center. They
are a good way of gaining gold once you have exhausted your gold mines,
however because trade routes are harder to defend than single gold mines,
they are best left until you don't have any other gold source left. |
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Age:
Archaic Statistics Cost:
100
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Improvements Market technologies
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Kataskopos
The Kataskopos is a unit that the Greek
civilizations start with. It doesn't upgrade, and can't be replaced if
killed. It is typically used for scouting, since it is not very good for
combat. |
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Age:
Archaic Statistics Population:
2 |
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Improvements Worship Dionysus to access this technology:
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Militia
When Poseidon's buildings are destroyed
by enemy units, Militia are created from the rubble. The more expensive
the building, the more Militia created. Militia are reasonably powerful
melee units, which benefit from the same upgrades as normal units. |
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Age:
Archaic Statistics Population:
1 |
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Improvements Armory technologies:
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Militia count from destroyed buildings: House: 2 |