Norse Land Units

Hersir

Hersir are the Norse hero units. They are not very tough against anything but myth units, but unlike other heroes are easy to mass produce. Like all norse infantry, they can construct buildings.

Hersir slowly generate favor on their own, and generate twice as much favor from combat than regular units.
 

Age: Archaic (Classical at Longhouse)
Trained at: Temple, Longhouse
Strong against: Myth units
Weak against: Regular units - particularly Axemen, Throwing Axemen and Hypaspists who do bonus damage to the Hersir

Statistics

Cost: 80 40
Population: 3
Hack Damage: 8 (Damage reduced to 3 while in Archaic age)
  Damage x6 vs myth units
HP: 130
Hack Armor:
20%
Pierce Armor: 15%
Crush Armor: 99%
Speed: 4.2 meters/second
Line of sight: 16 meters
Training time: 23 seconds
Favor generation: x2


Bonuses

Worship Loki to access these bonuses:
  • +10% move rate
  • Summon myth units through combat
  • Trained 10% faster from Longhouse

    Improvements

    Town Center technologies:
  • Classical/Heroic/Mythic Age +10% attack, +10% HP
    Armory technologies:
  • Copper/Bronze/Iron Weapons +10% attack
  • Copper/Bronze/Iron Mail -15% hack vulnerability
  • Copper/Bronze/Iron Shields -15% pierce vulnerability
    Worship Thor to access these technologies:
  • Hammer of the Gods +10% attack
  • Meteoric Iron Mail -10% hack vulnerability
  • Dragonscale Shields -10% pierce vulnerability
    Worship Forseti to access this technology:
  • Hall of Thanes +10% speed and HP

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Gatherer

Villagers are essential to gathering resources that will fund your army. A strong empire has many villagers. Unlike Egyptian and Greek villagers, Norse Gatherers do not build structures; instead Norse Infantry (including the Hersir) have this ability.

Gatherers can be instantly converted into Ulfsarks for the full price of a new ulfsark. (50 30 ) However, this wastes the resources you spent on your gatherer to start off, so it is always smarter to train Ulfsarks from the Longhouse unless you are desperate.
 

Age: Archaic
Trained at: Town Center
Weak against: Everything

Statistics

Cost: 50
Population: 1
Hack Damage: 8
  Damage x2.5 vs Towers
HP: 65
Hack Armor:
25%
Pierce Armor: 35%
Crush Armor: 99%
Speed: 3.8 meters/second
Line of sight: 14 meters
Training time: 14 seconds


Bonuses

Worship Odin to gain these bonuses:
  • Gathers food from hunting 10% faster

Improvements

Ox Cart technologies:
  • Pickaxe/Shaft Mine/Quarry Gather gold 10% faster, carry 50% more
  • Handaxe/Bowsaw/Carpenters Gather wood 10% faster, carry 50% more
  • Hunting Dogs Gather food from hunting 30% faster
  • Husbandry Gather food from herd animals 20% faster, carry twice as much
  • Plow/Irrigation/Flood Control Gather food from farming 10% faster
    Worship Thor to access this technology:
  • Pig Sticker +5 damage to hunted animals (Supposed to increase hunting gather rate, but does not.)
    Worship Skadi to access this technology:
  • Winter Harvest: Gather food from farms 20% faster

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Dwarf

Dwarves gather gold roughly 20% faster than villagers, but gather food and wood roughly 20% slower - thus they are best used only for gathering gold.

Dwarves can be instantly converted into Ulfsarks for the full price of a new ulfsark. (50 30 ) However, this wastes the resources you spent on your dwarf to start off, so it is always smarter to train Ulfsarks from the Longhouse unless you are desperate.
 

Age: Archaic
Trained at: Town Center
Weak against: Everything

Statistics

Cost: 70
Population: 1
Hack Damage: 8
  Damage x2.5 vs Towers
HP: 75
Hack Armor:
25%
Pierce Armor: 35%
Crush Armor: 99%
Speed: 3.8 meters
Line of sight: 14 meters
Training time: 16 seconds


Bonuses

Worship Odin to gain these bonuses:
  • Gathers food from hunting 10% faster
    Worship Thor to gain these bonuses:
  • Costs 10 less gold
  • Gathers food and wood at faster (food at the rate of regular villagers, wood slightly slower)

Improvements

Ox Cart technologies:
  • Pickaxe/Shaft Mine/Quarry Gather gold 10% faster, carry 50% more
  • Handaxe/Bowsaw/Carpenters Gather wood 10% faster, carry 50% more
  • Hunting Dogs Gather food from hunting 30% faster
  • Husbandry Gather food from herd animals 20% faster, carry twice as much
  • Plow/Irrigation/Flood Control Gather food from farming 10% faster
    Worship Thor to access this technology:
  • Pig Sticker +5 damage to hunted animals (Supposed to increase hunting gather rate, but does not.)
    Worship Skadi to access this technology:
  • Winter Harvest: Gather food from farms 20% faster

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Ox-Cart

The Norse, unlike the Greeks and Egyptians, do not construct resource dropoff points. Instead they train ox carts at the town center. Ox Carts allow villagers to drop food, wood and gold in order to add them to your stockpile, and research improvements to gathering these resources. Like other units, Ox Carts can move from place to place to service resource gathering operations.
 

Age: Archaic
Trained at: Town Center
Weak against: Everything

Statistics

Cost: 50 50
Population: 1
HP: 180
Hack Armor:
30%
Pierce Armor: 40%
Crush Armor: 99%
Speed: 2.9 meters/second
Line of sight: 6 meters
Training time: 8 seconds


Bonuses

Worship Loki to gain this bonus:
  • +50% move rate, -50% cost, -25% HP

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Ulfsark

Ulfsarks are the basic Norse infantry unit. They have a higher attack than comparable Greek and Egyptian units and are good against cavalry units.

Unlike the Norse and Greeks who build structures with their villagers - the norse build them with their infantry - and the ulfsark is the first unit they have access to that can do so. The Norse start with an ulfsark, and use him for scouting and building in the first age. He can be replaced from the town center if killed.
 

Age: Archaic (Classical at Longhouse)
Trained at: Town Center, Longhouse

Strong against:
  Hippikons
  Prodromos
  Peltasts
  Slingers
  Camelry
  War Elephants
  Raiders
  Jarls
  Huskarls
 

Weak against:
  Toxotes
  Hoplites
  Hypaspists
  Axemen
  Chariot Archers
  Throwing Axemen

Statistics

Cost: 50 30
Population: 2
Hack Damage: 9 (Reduced to 3 while in Archaic Age)
HP: 80
Hack Armor:
30%
Pierce Armor: 10%
Crush Armor: 99%
Speed: 4.8 meters/second
Line of sight: 16 meters
Training time: 9 seconds


Bonuses

Worship Odin to access this bonus:
  • Regenerate HP at a rate of 0.8/s when idle (Regeneration is slower when not idle)
    Worship Loki to access this bonus:
  • Train 10% faster from Longhouse
     

Improvements

Longhouse technologies
  • Medium Infantry +10% HP, +10% attack
  • Heavy Infantry Further +15% HP, +10% attack
  • Champion Infantry Further +20% HP, +10% attack
  • Levy/Conscript Longhouse Trains 20% faster
    Armory technologies:
  • Copper/Bronze/Iron Weapons +10% attack
  • Copper/Bronze/Iron Mail -10% hack vulnerability
  • Copper/Bronze/Iron Shields -10% pierce vulnerability
    Worship Thor to access these technologies:
  • Hammer of the Gods +10% attack
  • Meteoric Iron Mail -10% hack vulnerability
  • Dragonscale Shields -10% pierce vulnerability
    Worship Odin to access this technology:
  • Lone Wanderer +10% move rate
    Worship Loki to access this technology:
  • Eyes in the Forest +3 LOS
    Worship Forseti to access this technology:
  • Mithril Breastplate -10% hack vulnerability
    Worship Bragi to access these technologies:
  • Call of Valhalla +20% HP
  • Swine Array Damage x2 vs Cavalry
    Worship Tyr to access this technology:
  • Berserkergang +10% attack, +20% HP

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Throwing Axeman

Throwing Axemen are interesting units, they share the qualities of both archers and infantry. They are good against enemy infantry units - including infantry counters such as Axemen and Hypaspists, but are weak against both archers and archer counters.

While Throwing Axemen are ranged, their range is far inferior to the archers of other cultures, and also unlike other ranged units, they do hack damage instead of pierce - making them much better against buildings and siege weapons. Like all norse infantry, they can construct buildings. 

Age: Classical
Trained at: Longhouse

Strong against:
  Hoplites
  Hypaspists
  Spearmen
  Axemen
  Ulfsarks
  Huskarls
  Hersir
 

Weak against:
  Toxotes
  Hippikons
  Peltasts
  Slingers
  War Elephants
  Chariot Archers
  Raiders
  Jarls

Statistics

Cost: 50 40
Population: 2
Hack Damage: 4.5
  Damage x 2.25 vs Infantry
  Damage x 2 vs Hersir
  Damage x 2.75 vs Hoplites
Range: 9 meters
HP: 65
Hack Armor:
35%
Pierce Armor: 10%
Crush Armor: 99%
Speed: 4.0 meters/second
Line of sight: 16 meters
Training time: 16 seconds


Bonuses

Worship Odin to access this bonus:
  • Regenerate HP at a rate of 0.8/s when idle (Regeneration is slower when not idle)
    Worship Loki to access this bonus:
  • Train 10% faster
     

Improvements

Longhouse technologies
  • Medium Infantry +10% HP, +10% attack
  • Heavy Infantry Further +15% HP, +10% attack
  • Champion Infantry Further +20% HP, +10% attack
  • Levy/Conscript Longhouse Trains 20% faster
    Armory technologies:
  • Copper/Bronze/Iron Weapons +10% attack
  • Copper/Bronze/Iron Mail -10% hack vulnerability
  • Copper/Bronze/Iron Shields -10% pierce vulnerability
    Worship Thor to access these technologies:
  • Hammer of the Gods +10% attack
  • Meteoric Iron Mail -10% hack vulnerability
  • Dragonscale Shields -10% pierce vulnerability
    Worship Loki to access this technology:
  • Eyes in the Forest +3 LOS
    Worship Skadi to access this technology:
  • Huntress' Axe +20% attack

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Raiding Cavalry

Raiders are the basic Norse cavalry unit. They are weak, but only take two population slots. Raiders are good against Archers and Throwing Axemen.
 

Age: Classical
Trained at: Longhouse

Strong against:
  Toxotes
  Peltasts
  Axemen
  Slingers
  Chariot Archers
  Throwing Axemen
 

Weak against:
  Hoplites
  Prodromos
  Spearmen
  Camelry
  Ulfsarks

Statistics

Cost: 40 50
Population: 2
Hack Damage: 8
  Damage x1.75 vs Throwing Axemen
  Damage x1.25 vs Archers
HP: 105
Hack Armor:
15%
Pierce Armor: 35%
Crush Armor: 99%
Speed: 6.0 meters/second
Line of sight: 8 meters
Training time: 18 seconds


Bonuses

Worship Odin to access this bonus:
  • Regenerate HP at a rate of 0.8/s when idle (Regeneration is slower when not idle)
    Worship Loki to access this bonus:
  • Train 10% faster
     

Improvements

Longhouse technologies
  • Medium Cavalry +10% HP, +10% attack, +1 LOS
  • Heavy Cavalry Further +15% HP, +10% attack, +1 LOS
  • Champion Cavalry Further +20% HP, +10% attack, +1 LOS
  • Levy/Conscript Longhouse Trains 20% faster
    Armory technologies:
  • Copper/Bronze/Iron Weapons +10% attack
  • Copper/Bronze/Iron Mail -10% hack vulnerability
  • Copper/Bronze/Iron Shields -10% pierce vulnerability
    Worship Thor to access these technologies:
  • Hammer of the Gods +10% attack
  • Meteoric Iron Mail -10% hack vulnerability
  • Dragonscale Shields -10% pierce vulnerability
    Worship Freyja to access this technology:
  • Thundering Hooves +10% move rate, +10% HP
    Worship Baldr to access this technology:
  • Sons of Sleipnir Damage x3.75 vs Throwing Axemen, Damage x3.25 vs Archers

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Huskarl

Huskarls are elite infantry with high pierce armor and a large attack bonus against archers. They are the ideal Norse counter to enemy archers.
 

Age: Heroic
Trained at: Hill Fort

Strong against:
  Toxotes
  Peltasts
  Slingers
  Chariot Archers
  Camelry

Weak against:
  Hoplites
  Hypaspists
  Axemen
  War Elephants
  Throwing Axemen

Statistics

Cost: 75 40
Population: 2
Hack Damage: 8
  Damage x2 vs Archers
HP: 115
Hack Armor:
15%
Pierce Armor: 50%
Crush Armor: 99%
Speed: 5.0 meters/second
Line of sight: 16 meters
Training time: 9 seconds


Bonuses

Worship Odin to access this bonus:
  • +20% HP
  • Regenerate HP at a rate of 0.8/s when idle (Regeneration is slower when not idle)
     

Improvements

Hill Fort technologies
  • Medium Infantry +10% HP, +10% attack
  • Heavy Infantry Further +15% HP, +10% attack
  • Champion Infantry Further +20% HP, +10% attack
  • Levy/Conscript Hill Fort Trains 20% faster
    Armory technologies:
  • Copper/Bronze/Iron Weapons +10% attack
  • Copper/Bronze/Iron Mail -10% hack vulnerability
  • Copper/Bronze/Iron Shields -10% pierce vulnerability
    Worship Thor to access these technologies:
  • Hammer of the Gods +10% attack
  • Meteoric Iron Mail -10% hack vulnerability
  • Dragonscale Shields -10% pierce vulnerability
    Worship Loki to access this technology:
  • Eyes in the Forest +3 LOS
    Worship Tyr to access this technology:
  • Bravery +20% attack, damage x2 vs Buildings

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Jarl

Jarls are Elite cavalry units - tough, but expensive and slow. Like other cavalry units, they are good against Archers, but the Jarl in particular also has bonus damage to myth units.
 

Age: Heroic
Trained at: Hill Fort

Strong against:
  Myth units
  Toxotes
  Peltasts
  Hypaspists
  Axemen
  Slingers
  Chariot Archers
  Throwing Axemen
 

Weak against:
  Hoplites
  Prodromos
  Spearmen
  Camelry
  Ulfsarks

Statistics

Cost: 50 80
Population: 3
Hack Damage: 9
  Damage x4 vs Myth units
HP: 180
Hack Armor:
20%
Pierce Armor: 35%
Crush Armor: 99%
Speed: 4.8 meters/second
Line of sight: 16 meters
Training time: 9 seconds

Bonuses

Worship Odin to access this bonus:
  • +10% HP
  • Regenerate HP at a rate of 0.8/s when idle (Regeneration is slower when not idle)
     

Improvements

Hill Fort technologies
  • Medium Cavalry +10% HP, +10% attack
  • Heavy Cavalry Further +15% HP, +10% attack
  • Champion Cavalry Further +20% HP, +10% attack
  • Levy/Conscript Hill Fort Trains 20% faster
    Armory technologies:
  • Copper/Bronze/Iron Weapons +10% attack
  • Copper/Bronze/Iron Mail -10% hack vulnerability
  • Copper/Bronze/Iron Shields -10% pierce vulnerability
    Worship Thor to access these technologies:
  • Hammer of the Gods +10% attack
  • Meteoric Iron Mail -10% hack vulnerability
  • Dragonscale Shields -10% pierce vulnerability
    Worship Freyja to access this technology:
  • Thundering Hooves +10% move rate, +10% HP
    Worship Njord to access this technology:
  • Ring Giver +25% HP

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Portable Ram

Portable Rams are the generic Norse siege weapon. While they have to get close to buildings to attack, they have a large amount of pierce armor to withstand enemy fire, and are more affordable than Greek and Egyptian siege weapons.
 

Age: Heroic
Trained at: Hill Fort
Strong against: Buildings
Weak against:
Cavalry (Or any hack damage units)

Statistics

Cost: 125 125
Population: 3
Crush Damage:
40
HP: 215
Hack Armor:
5%
Pierce Armor: 99%
Crush Armor: 90%
Speed: 3.25 meters/second
Line of sight: 14 meters
Training time: 17 seconds


Bonuses

Worship Odin to access this bonus:
  • +20% HP

Improvements

Hill Fort technologies
  • Draft Horses +20% move rate
  • Engineers +50% attack, x1.10 damage vs walls
    Worship Baldr to access this technology:
  • Dwarven Auger +20% attack, +20% move rate, trains 50% faster

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Ballista

Ballistas are not as good as Portable Rams at taking down buildings - but are also fairly good against units, as well as having the advantage of long range.
 

Age: Mythic
Trained at: Hill Fort
Strong against: Buildings, Infantry
Weak against:
Cavalry (Or any hack damage units)

Statistics

Cost: 150 150
Population: 3
Pierce Damage:
9 x 4 arrows
Crush Damage:
4 x 4 arrows
Range: 4-30
HP: 85
Hack Armor:
20%
Pierce Armor: 80%
Crush Armor: 90%
Speed: 2.4 meters/second
Line of sight: 40 meters
Training time: 17 seconds


Bonuses

Worship Odin to access this bonus:
  • +20% HP

Improvements

Hill Fort technologies :
  • Draft Horses +20% move rate
  • Engineers +25% attack, x1.10 damage vs walls
    Armory technologies:
  • Burning Pitch +20% crush damage

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Ox Caravan

Caravans gather gold by making a trip between a market and a friendly town center. They are a good way of gaining gold once you have exhausted your gold mines, however because trade routes are harder to defend than single gold mines, they are best left until you don't have any other gold source left.
 

Age: Archaic
Trained at: Market
Weak against: Everything

Statistics

Cost: 100
Population: 1
HP: 115
Hack Armor:
40%
Pierce Armor: 40%
Crush Armor: 99%
Speed: 3.9 meters/second
Line of sight: 16 meters
Training time: 15 seconds

Improvements

Market technologies
  • Coinage +20% move rate

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