Moon Weeks names and effects

    Ever wondered what all the weeks mean in game???? well here is a list below of what they all mean.
The 1.1 patch added all those funny Weeks of Nothing, discover them below, enjoy!!

Weeks of Nothing
Week of Deadly Calm A week when nothing really happens.
Week of Toad If a young girl should dare kiss a frog during this week, it is said that she will be married within a year.
Week of Salamander The week when children play at being heroes and fight miniature dragons.
Week of Hen A week when you should watch your step
Week of Firefly The week with the most beuatiful nights.
Week of Dragonfly A week when it impossible to have a quiet lakeside fishing session.
Week of Fox Not a good week to be a chicken.
Week of Rat The favourite week of cats.
Week of Rabbit Not a good week to be a carrot.
Week of Squirrel Not a good week to be a hazelnut.
Week of Caterpillar A week when the Elves organise a great meal, after which they do a traditional dance.
Week of Hamster Weekly Hamster and Beserk Combat Hamster production doubles.
Week of Pigeon A week when all statues must be cleaned daily.
Week of Cuckoo A week when cuckoos sing day and night.
Week of Worry The week of the final exams of the Silver Cities' Apprentice Magicians.
Week of Bee Children's favourite week; hives produce three times the usual amount of honey.
Week of Poppy A week during which you are expected to offer wild flowers to your neighbours.
Week of Butterfly A week which often has sudden storms.
Week of Whale Double growth for Manes and Ghosts.
Week of Antilope The lions' favourite week.
Week of Beggars A week during which everyone should give to the poor.
Week of Raven The week when the contest for the best scarecrow is held.
Week of Beaver Not a good week to be a tree.
Week of Flamingo Not a good week to be a prawn.
Week of Tortoise A week when everyone takes things slowly.
Week of Lynx Not a good week to be a rabbit.
Week of Penguin A good week for marching (if you're an Emperor).
Week of Falcon A week when it would be wise to keep a watch on what is happening over one's head
Week of Hedgehog The week when hedgehogs have right of way on the roads.
Week of Sparrow Not a good week to be a worm.
Week of Swallow The week when the swallows return, sometimes carrying coconuts.
Week of Lion Not a good week to be an antelope.
Week of Stork The week when chimneysweeps have the most work.
Week of Bear Not a good week to be a salmon.
Week of Rooster A week when everyone gets up really early.
Week of Viper A week when it would be wise to watch where you tread.
Week of Sheep Wool production doubles.
Week of Deer The week of Ashan's biggest hunting contest.
Week of Owl A good week for fly by nights
Week of Goat Production of goat's cheese triples.
Week of Wyrm A week when the weekly Wyrm production used to double, before they were totally exterminated.
Week of Tiger A perfect week for finding a new bedspread.
Creature Growth
Week of Plague Creatures in all dwellings die. No growth for all creatures.
Week of Disease Two thirds of creatures in all dwellings die (minimum remaining is one). Only one third of growth for all creatures.
Week of Fever Half of creatures in all dwellings die (minimum remaining is one). Only half of growth for all creatures.
Week of Life Double growth for all creatures.
Week of Conjunction Triple growth for all creatures. Triple income of all resources from mines and towns.
Adventuring
Week of Flame Movement of all heroes increased by 50%.
Week of Winds Sea movement of all heroes increased by 50%.
Week of Folly Experience gained from battles halved.
Week of Honor Experience gained from battles doubled.
Week of Diplomacy All neutral creatures that usually join for money will join for free.
Week of Forgery Cost of creature upgrade halved.
Week of Trade Prices for artefacts halved. Prices for resource exchange halved.
Week of Meditation Mana regeneration rate doubled.
Resources Production
Week of Festivals No resource income from towns and mines.
Week of Jewels Double Gem and Crystal income from mines.
Week of Alchemy Double income of Mercury and Sulfur from mines.
Week of Gold Double Gold income from mines and towns.
Week of Harvest Double Wood and Ore income from mines.
In Combat
Week of Idleness Initiative for all creatures from Haven, Sylvan and Academy factions reduced by 20% during battles.
Week of Feebleness Defense of all creatures from Haven, Sylvan and Academy factions reduced by 20% during battles.
Week of Sorrow Morale and luck for all creatures from Haven, Sylvan and Academy factions reduced by 2 during battles.
Week of Calm Initiative of all creatures from Necropolis, Inferno and Dungeon factions reduced by 20% during battles.
Week of Infirmity Defense for all creatures from Necropolis, Inferno and Dungeon factions reduced by 20% during battles.
Week of Light Luck and morale for all creatures from Necropolis, Inferno and Dungeon factions reduced by 2 during battles.
Week of Hope During battles morale and luck for all creatures increased by 1.
Week of Balance Morale and luck negated during battles.
Week of Toughness Hit points of all creatures increased by 20% during battles.
Week of Might'n'Magic Non-magic damage increased by 50% and spell cost halved during battles
Week of Might Non-magic damage increased by 50% during battles.
Week of Magic Spell cost halved during battles.
Week of Ether Spell cost doubled.
Week of Chaos Spell damage increased by 50% during battles.
Week of Water Ice spell damage increased by 50% during battle. Amount of summoned Water Elementals increases by 50%.
Week of Fire Fire spell damage increased by 50% during battles. Amount of summoned Fire Elementals increases by 50%.
Week of Earth Earth spell damage increased by 50% during battles. Amount of summoned Earth Elementals increases by 50%.
Week of Air Air spell damage increased by 50% during battles. Amount of summoned Air Elementals increases by 50%.
Week of Fire and Ice Fire and ice spells deal double damage during battles.
Week of Evocation Skill level of all Destructive Magic spells increased to maximum during battles.
Week of Abjuration Skill level of all Light Magic spells increased to maximum during battles.
Week of Alteration Skill level of all Dark Magic spells increased to maximum during battles.
Week of Conjuration Skill level of all Summoning Magic spells increased to maximum during battles.
Creatures' Weeks
Week of Peasant Double growth for Peasants and Conscripts.
Week of Archer Double growth for Archers and Marksmen.
Week of Footman Double growth for Footmen and Swordsmen.
Week of Griffin Double growth for Griffins and Imperial Griffin.
Week of Priest Double growth for Priests and Inquisitors.
Week of Cavalier Double growth for Cavaliers and Paladins.
Week of Angel Double growth for Angels and Archangels.
Week of Gremlin Double growth for Gremlins and Master Gremlins.
Week of Gargoyle Double growth for Gargoyles and Obsidian Gargoyles.
Week of Golem Double growth for Iron Golems and Steel Golems.
Week of Magi Double growth for Mages and Archmages.
Week of Djinn Double growth for Djinns and Djinn Sultans.
Week of Rakshasa Double growth for Rakshasa Rani and Rakshasa Raja.
Week of Colossus Double growth for Colossuses and Titans.
Week of Pixie Double growth for Pixies and Sprites.
Week of Wardancer Double growth for Blade Jugglers and War Dancers.
Week of Woodelf Double growth for Hunters and Master Hunters.
Week of Druid Double growth for Druids and Druid Elders.
Week of Unicorn Double growth for Unicorns and Battle Unicorns.
Week of Treant Double growth for Treants and Treant Guardians.
Week of Green Dragon Double growth for Green Dragons.
Week of Imp Double growth for Imps and Familiars.
Week of Demon Double growth for Demons and Horned Demons.
Week of Hellhound Double growth for Hell Hounds and Cerberi.
Week of Succubus Double growth for Succubi and Infernal Succubi.
Week of Nightmare Double growth for Nightmares and Frightful Nightmares.
Week of Pit Lord Double growth for Pit Fiends and Pit Lords.
Week of Devil Double growth for Devils and Archdevils.
Week of Assassin Double growth for Scouts and Assassins.
Week of Witch Double growth for Witches and Blood Witches.
Week of Minotaur Double growth for Minotaurs and Minotaur Guards.
Week of Rider Double growth for Rider and Ravager.
Week of Hydra Double growth for Hydras and Chaos Hydras.
Week of Matron Double growth for Matrons and Matriarchs.
Week of Dragon Double growth for Deep Dragons and Black Dragons.
Week of Skeleton Double growth for Skeletons and Skeleton Archers.
Week of Walkingdead Double growth for Zombies and Plague Zombies.
Week of Wight Double growth for Manes and Ghosts.
Week of Whale Double growth for Manes and Ghosts.
Week of Vampire Double growth for Vampires and Vampire Lords.
Week of Lich Double growth for Liches and Archliches.
Week of Bonedragon Double growth for Bone Dragons and Shadow Dragons.
This information comes from the Heroes V release version (v1.1).

Powered by © _NeT_WalBanger