Mission 4 Level 3: The Trainyards

Objectives:

Gain access to the main warehouse complex

Locate the primary lift and proceed to the Secret Weapons Facility

Click here to find this level's secrets

Mission Briefing:

The second part of the SWF industrial complex is the Trainyards/Freight Depot. Aerial Recon reports that this area appears to have been less damaged than the factory. The real strategic importance of this area is that it is the only entrance to the Secret Weapons Facility itself, which lies underground and out of reach of Allied bombers.

Unfortunately, our tactical knowledge of this area is minimal at best, so you must discover on your own which building contains the SWF entrance.


This level will take you from the demolished city to the interior of a relatively unmolested building containing the entrance to the SWF compound.

Begin by clearing the trainyards of enemies. This is no easy task, as there are plenty of Black Guards with rifles and Panzerfausts. Once you've got them cleaned out, though, proceed towards the train cars and go through the open one.


Once on the other side, watch for the sniper in the building above, then go up into the building through the open bay door on the right.


Once inside, you'll have more Nazis to stomp, including several on the catwalks overhead. Pound them good, then go through the double doors on the ground floor.


Fight off the Black Guards patrolling this area, then walk forward until the hallway splits to the left and right. The doors to the right are locked, so you'll need to find a way to open them. Head through the single door straight ahead and then through the door on the right-hand side of the adjoining hallway.


In this room you will find two buttons on the wall. Buttons just begging to be pressed! So press 'em good and return to the main hallway. The double doors that were previously locked will now be open. Go through.

The elevator leading down to the SWF is in this area, but it's broken and needs power. Fight off the Black Guards that come rushing up to greet you, then go down the ramp in the middle of the room. The Engineer, thinking you an friend, will mention that th elevator is fixed, but needs to have its powere turned back on from upstairs.


Go back upstairs and find a single door. Go through it and climb some stairs to the catwalks above. At the back of the room you'll find a panel that you can remove. Behind it is a big red button to reactivate the elevator's power. Push it, then go back down to the ground floor and go through the elevator.

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