Unit Info
Just click on the links below to get quick reference to Stats:-
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Term | Definition |
GA | GArrisoned units supported: the number of units that fit into a building |
LOS | Line Of Sight: The number of tiles a unit can see. Tiles can be measured by exactly one wall segment (which is 1x1 tiles). |
MR | Movement Rate: tiles a unit can move per second. A unit with a MR of 1.0 will travel one tile per second while a unit with a MR of 1.5 will be 50% faster! |
FR | Fire Rate: Seconds between attacks. The smaller this number is, the faster the unit attacks. A FR of 2.0 is pretty standard while the Skirmisher's FR of 3.0 means that the Skirmiser will only attack once every 3 seconds, instead of the Militia's attack ev |
BT | Build Time: Time, in seconds, a unit takes to be constructed. |
Cost | Cost of a unit in food(F), gold(G), wood(W), and stone(S). |
HK | Hot Key: the keystroke used to create the unit. Many buildings can also be selected by using CTRL-HK |
HP | Hit Points: amount of damage a unit can sustain before death. |
AT | Melee ATack: amount of melee (normal) damage a unit causes when attacking. |
PT | Piercing aTtack: amount of piercing (arrow) damage a unit causes when attacking. |
AR | ARmour: amount of melee damage deflected when unit is attacked. NOTE: A minimum damage of 1 is always caused. |
PA | Piercing Armour: amount of piercing damage deflected when unit is attacked. NOTE: Subject to minimum of 1 as well. |
RA | RAnge: distance a unit can attack from. NOTE: A RA of 0 is for all hand-to-hand troops. This is DIFFERENT than LOS measurements which count the adjacent tile as 1. Kinda weird, but thats just how it is. So, for example, an Archer has a LOS of 6 meaning he |
Az | Aztecs |
Br | Britons |
By | Byzantines |
Ce | Celts |
Ch | Chinese |
Fr | Franks |
Go | Goths |
Hu | Huns |
Ja | Japanese |
Ko | Koreans |
Ma | Mayans |
Mo | Mongols |
Pe | Persians |
Sa | Saracens |
Sp | Spanish |
Te | Teutons |
Tu | Turks |
Vi | Vikings |
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Hot Key | Unit | Age | Cost | BT | Rsrch Cost & Time | Upgrades Unit | FR | MR | LOS | HP | AT | AR/PA | RA | Special | Civs w/ bonus | Civs w/o unit |
S | Militia | D | 60F, 20G | :21 | -- | -- | 2.00 | 0.9 | 4 | 40 | 4 | 0/1 | -- | -- | Ce1, Go2, Ja3,Vi4, Az6,Az*, Go* | -- |
S | Man-@-Arms | F | 60F, 20G | :21 | 100F, 40G, :40 | Militia | 2.00 | 0.9 | 4 | 45 | 6 | 0/1 | -- | +1 AT bld, +2 Eagle Warrior | Ce1, Go2, Ja3,Vi4, Az6,Az*, Go* | -- |
S | Long Swordsman | C | 60F, 20G | :21 | 200F, 65G, :45 | Man-At-Arms | 2.00 | 0.9 | 4 | 55 | 9 | 0/1 | -- | +2 AT bld, +4 Eagle Warrior | Ce1, Go2, Ja3,Vi4, Az6,Az*, Go* | -- |
S | Two-handed Swordsman | I | 60F, 20G | :21 | 300F, 100G, 1:15 | Long Swordsman | 2.00 | 0.9 | 5 | 60 | 11 | 0/1 | -- | +3 AT bld, +6 Eagle Warrior | Ce1, Go2, Ja3,Vi4, Az6,Az*, Go* | PE |
S | Champion | I | 60F, 20G | :21 | 750F, 350G, 1:40 | Two-handed Swordsman | 2.00 | 0.9 | 5 | 70 | 13 | 1/1 | -- | +3 AT bld, +6 Eagle Warrior | Ce1, Go2, Ja3,Vi4, Az6,Az*, Go* | Hu, Ma,Pe |
E | Spearman | F | 35F, 25W | :22 | -- | -- | 3.00 | 1.00 | 4 | 45 | 3 | 0/0 | -- | +15 AT Mounted units (+7 Camels, +3 Cataphract, +0 Elite Cataphract), +30 AT Elephants, +1 AT bld | Ce1,Go2, Ja3,Vi4, By5,Az6, Az*,Go* | -- |
E | Pikeman | C | 35F, 25W | :22 | 215F, 90G, :45 | Spearman | 3.00 | 1.00 | 4 | 55 | 4 | 0/0 | -- | +22 AT Mounted units (+11 Camels, +10 Cataphract, +6 Elite Cataphract), +47 AT Elephants, +1 AT bld | Ce1, Go2, Ja3, Vi4, By5,Az6, Az*,Go* | Tu |
E | Halberdier | I | 35F, 25W | :22 | 300F, 600G, :50 | Pikeman | 3.00 | 1.00 | 4 | 60 | 6 | 0/0 | -- | +32 AT Mounted units (+16 Camels, +20 Cataphract, +18 Elite Cataphract), +60 AT Elephants, +1 AT bld | Ce1, Go2, Ja3, Vi4, By5,Go* | Az, Mo, Sa, Tu, Vi |
G | Eagle Warrior | C | 20F, 50G | :35 | -- | -- | 2.00 | 1.10 | 4(6) | 50 | 4 at Dark/Feudal (4+3) at Castle and Imp | 0/2 | -- | In Dark and Feudal Age 6 LOS, in Castle and Imperial, 8 LOS/+2AT Kights/+8AT Monks/+3AT Siege/ +6AT Rams resists conversion | Az6,Az*, Ma* | All but Az, Ma |
G | Elite Eagle Warrior | I | 20F, 50G | :20 | 800F,500G, :40 | Eagle Warrior | 2.00 | 1.30 | 8 | 60 | 9 | 0/4 | -- | +10AT Monks/+8AT Knights/+5AT Siege/+8AT Rams, resists conversion | Az6,Az*, Ma* | All but Az, Ma |
1Celts +15% MR | ||||||||||||||||
2Goths cost -35%, +1 AT vs buildings, :07 BT Post Imperial | ||||||||||||||||
3Japanese FR -25% | ||||||||||||||||
4Viking HP +10% Feudal, +15% Castle, +25% Imperial | ||||||||||||||||
5Byzantine cost -25% | ||||||||||||||||
6Aztecs -15% BT | ||||||||||||||||
Chinese Rsrch cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age | ||||||||||||||||
Goths Team Bonus 20% faster | ||||||||||||||||
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Hot Key | Unit | Age | Cost | BT | Rsrch Cost & Time | Upgrades Unit | FR | MR | LOS | HP | PT | AR/PA | RA | Special | Civs w/ bonus | Civs w/o unit |
A | Archer | F | 25W, 45G | :35 | -- | -- | 2.07 | 0.96 | 6 | 30 | 4 | 0/0 | 4 | +3PT Spearman line | Br1, Sa2, Ma7,Az9, Br* | -- |
A | Crossbowman | C | 25W, 45G | :27 | 125F, 75G, :35 | Archer | 2.07 | 0.96 | 7 | 35 | 5 | 0/0 | 5 | +3PT Spearman line | Br1, Sa2, Ma7,Az9, Br* | Sp |
A | Arbalest | I | 25W, 45G | :27 | 350F, 300G, :50 | Crossbowman | 2.07 | 0.96 | 7 | 40 | 6 | 0/0 | 5 | +3PT Spearman line | Br1, Sa2, Ma7,Az9, Br* | Ce, Fr, Go, Hu, Pe, Sp, Te, Tu |
C | Cavalry Archer | C | 40W, 70G | :34 | -- | -- | 2.00 | 1.43 | 5 | 50 | 6 | 0/0 | 4 | +2PT Spearman line, benefits from Bloodlines, Thumb ring, Parthian Tactics | Mo3, Sa4, Hu8 | Az, Ma |
C | Heavy Cavalry Archer | I | 40W, 70G | :34 | 900F, 500G, :50 | Cavalry Archer | 2.00 | 1.43 | 6 | 60 | 1/0 | 4 | +2PT Spearman line, benefits from Bloodlines, Thumbing, Parthian Tactics | Mo3, Sa4, Hu8 | Az, Ma, Te, Vi | |
E | Hand Cannoneer | I | 45F, 50G | :34 | -- | -- | 3.49 | 0.96 | 9 | 35 | 17 | 0/0 | 7 | +10 infantry, requires Chemistry, minimum 2 damage to Battering ram, 1 to all other rams, no min RA | Tu5, Sp10 | Az, Br, Ce, Ch, Hu, Ma, Mo, Vi |
R | Skirmisher | F | 25F, 35W | :22 | -- | -- | 3.04 | 0.96 | 6 | 30 | 2 | 0/3 | 4 | +3PT Spearman line, +3 PT Archers, min RA=1 | By6,Az9,*Br | -- |
R | Elite Skirmisher | C | 25F, 35W | :22 | 250W, 160G, :50 | Skirmisher | 3.04 | 0.96 | 7 | 35 | 3 | 0/4 | 5 | +3PT Spearman line,+4 PT Archers, min RA=1 | By6,Az9,*Br | Tu |
1Britons +1 RA Castle, +2 RA Imperial | ||||||||||||||||
2Saracens Team Bonus +2 PT Foot Archer/+4 PT Cavalry Archer vs Buildings | ||||||||||||||||
3Mongols -20% FR | ||||||||||||||||
4Saracens +3 PT vs Buildings | ||||||||||||||||
5Turks +25% HP; Team Bonus -20% BT | ||||||||||||||||
6Byzantines cost -25% | ||||||||||||||||
7Mayans cost -10% Feudal, -20% Castle, -30% Imperial | ||||||||||||||||
8Huns cost -25% Castle Age, -30% Imperial Age | ||||||||||||||||
9Aztecs -15% BT | ||||||||||||||||
10Spanish -15% FR | ||||||||||||||||
Chinese Rsrch cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age | ||||||||||||||||
*Britons Yeomen +1 RA (This is different to what it says in you tech tree for Britons,,,, it's +1 range for Archers, Skirmishers and Towers BUT not Cavalry Archers | ||||||||||||||||
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Hot Key | Unit | Age | Cost | BT | Rsrch Cost & Time | Upgrades Unit | FR | MR | LOS | HP | AT | AR/PA | RA | Special | Civs w/ bonus | Civs w/o unit |
T | Scout Cavalry | F | 80F | :30 | -- | -- | 2.04 | 1.20 in dark age then (1.50) | 4 | 45 | 3(+2)in feudal | 0/2 | -- | +2AT from Feudal, +2 LOS per age, resists conversion, +6 AT monks, (1,20 MR in Dark Age) | Mo1 | Az, Ma |
T | Light Cavalry | C | 80F | :30 | 150F, 50G, :45 | Scout Cavalry | 2.04 | 1.50 | 4 | 60 | 7 | 0/2 | -- | +2 LOS per age, resists conversion, +10 AT monks | Mo1,2, Tu6 | Az, Ma, Te |
T | Hussar | I | 80F | :30 | 500F, 600G, :50 | Light Cavalry | 1.94 | 1.50 | 4 | 75 | 7 | 0/2 | -- | -- | Mo1,2, Tu6 | Az, Br, Ch, Fr, Ja, Ma, Te, Vi |
N | Knight | C | 60F, 75G | :30 | -- | -- | 1.84 | 1.35 | 4 | 100 | 10 | 2/2 | -- | -- | Fr3, Pe4 | Az, Ma |
N | Cavalier | I | 60F, 75G | :30 | 300F, 300G, 1:40 | Knight | 1.84 | 1.35 | 4 | 120 | 12 | 2/2 | -- | -- | Fr3, Pe4 | Az, Ma, Sa |
N | Paladin | I | 60F, 75G | :30 | 1300F, 750G, 2:50 | Cavalier | 1.94 | 1.35 | 5 | 160 | 14 | 2/3 | -- | -- | Fr3, Pe4 | Az, Br, Ch, Go, Ja, Ko, Ma, Mo, Sa, Tu, Vi |
C | Camel | C | 55F, 60G | :22 | -- | -- | 2.04 | 1.46 | 4 | 100 | 5 | 0/0 | -- | +10 mounted units/Elephants (not Cataphracts), +5 Mamelukes | By5,Sa* | Az, Br, Ce, Fr, Go, Hu, Ja, Ko, Ma, Sp, Te, Vi |
C | Heavy Camel | I | 55F, 60G | :22 | 325F, 360G, 2:05 | Camel | 2.04 | 1.46 | 5 | 120 | 7 | 0/0 | -- | +18 mounted units/Elephants, +9 Cataphracts, +16 Mamelukes | By5,Sa* | Az, Br, Ce, Fr, Go, Hu, Ja, Ko, Ma, Sp, Te, Vi |
1Mongols Team Bonus +2 LOS | ||||||||||||||||
2Mongols +30% HP | ||||||||||||||||
3Franks +20% HP, Team Bonus +2 LOS | ||||||||||||||||
4Persians Team Bonus +2 AT vs archers | ||||||||||||||||
5Byzantines cost -25% | ||||||||||||||||
6Turks Light Cavalry and Hussar upgrade free | ||||||||||||||||
Huns Team Bonus 20% faster | ||||||||||||||||
Chinese Rsrch cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age | ||||||||||||||||
*Saracens Zealotry +30 HP | ||||||||||||||||
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Hot Key | Unit | Age | Cost | BT | Rsrch Cost & Time | Upgrades Unit | FR | MR | LOS | HP | AT | AR/PA | RA | Special | Civs w/ bonus | Civs w/o unit |
A | Mangonel | C | 160W, 135G | :46 | -- | -- | 6.00 | 0.50 | 9 | 50 | 40 | 0/6 | 7 | Area damage; +35 wall/bld, +18 siege, min RA=4 | Ce1,Ko6, Az7,Ce*, Ko*,Mo* | -- |
A | Onager | I | 160W, 135G | :46 | 800F, 500G, 1:15 | Mangonel | 6.00 | 0.50 | 10 | 60 | 50 | 0/7 | 8 | Area damage; +45 wall/bld, +18 siege, min RA=4 | Ce1,Ko6, Az7,Ce*, Ko*,Mo* | Hu, Tu |
A | Siege Onager | I | 160W, 135G | :46 | 1450F, 1000G, 2:30 | Onager | 6.00 | 0.50 | 10 | 70 | 75 | 0/8 | 8 | Area damage; +65 wall/bld, +18 siege, min RA=4 | Ce1,Ko6, Az7,Ce*, Ko*,Mo* | Br, By, Ch, Fr, Go, Hu, Ja, Ma, Pe, Sp, Tu, Vi |
N | Scorpion | C | 75W, 75G | :30 | -- | -- | 3.60 | 0.65 | 9 | 40 | 12 | 0/6 | 7 | PT (not AT), Damages all enemy units in path; +6 AT vs Elephants, 4 ram, 1 unpacked trebuchet, 2 buildings, min RA=1 | Ce1,Az7, Ce*,Ch*, Mo* | -- |
N | Heavy Scorpion | I | 75W, 75G | :30 | 1000F, 1100W, :50 | Scorpion | 3.60 | 0.65 | 9 | 50 | 16 | 0/7 | 7 | PT (not AT), Damages all enemy units in path; +8 AT vs Elephants, 5 ram, 2 unpacked trebuchet, 4 buildings, min RA=1 | Ce1,Ce*, Ch*,Mo* | Az, Br, By, Hu, Ko, Sa, Sp |
R | Battering Ram (4 GA)3,4 | C | 160W, 75G | :36 | -- | -- | 5.00 | 0.5 Empty/ 0.75 Full (varies to how many people in it) | 3 | 175 | 2 | 0/180 | 0 | +125/+165 wall/bld, +40 Siege, +150/+190 with Siege Engineers, ram armor 0 5 (NO damage to surrounding blds) | Ce1,Az7, Ce*,Mo* | -- |
R | Capped Ram (4 GA)3,4 | I | 160W, 75G | :36 | 300F, :50 | Battering Ram | 5.00 | 0.5 Empty/ 0.75 Full (varies to how many people in it) | 3 | 200 | 3 | 0/190 | 0 | +150/+190 wall/bld, +50 Siege, +180/+220 with Siege Engineers, ram armor 1 (5)(does damage to all surrounding blds bit like trample damage) | Ce1,Az7, Ce*,Mo* | -- |
R | Siege Ram (6 GA)3,4 | I | 160W, 75G | :36 | 1000F, 1:15 | Capped Ram | 5.00 | 0.6 Empty/ 1.00 Full (varies to how many people in it)
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3 | 270 | 4 | 0/195 | 0 | +200/+260 wall/bld, +65 Siege, +240/+300 with Siege Engineers, ram armor 2 (5) (does damage to all surrounding blds bit like trample damage) | Ce1,Az7, Ce*,Mo* | Br, Fr, Go, Ja, Ko, Te |
C | Bombard Cannon | I | 225W, 225G | :56 | -- | -- | 6.50 | 0.70 | 14 | 80 | 40 | 2/5 | 12 | +200 wall/bld, +160 towers, +20 Siege, +40 ships, min RA=5 | Tu2, Sp8, Tu* | Az, Br, Ce, Ch, Hu, Ja, Ma, Mo, Vi |
1 Celts fires 20% faster | ||||||||||||||||
2 Turks +25% HP; Team Bonus -20% BT | ||||||||||||||||
3 rams gain +10 AT/+10% MR per garrisoned infantry unit (not archers) | ||||||||||||||||
4 rams lose an extra 3 HP for every hit they take (AT, not PT) | ||||||||||||||||
5 ram armor protects against units with ram bonus (e.g. War Wagon does 4 damage to battering ram and unpacked trebuchet, but only 3 to capped ram) | ||||||||||||||||
6 Koreans Team Bonus +1 RA | ||||||||||||||||
7Aztecs -15% BT | ||||||||||||||||
8Spanish -15% FR | ||||||||||||||||
Celts Team Bonus 20% faster | ||||||||||||||||
Chinese Rsrch cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age | ||||||||||||||||
*Celts Furor Celtica +50% HP | ||||||||||||||||
*Koreans Shinkichon +2 RA (+1 with 1.0c patch) | ||||||||||||||||
*Mongols Drill +50% MR | ||||||||||||||||
*Turks Artillery +2 RA | ||||||||||||||||
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Hot Key | Unit | Age | Cost | BT | Rsrch Cost & Time | Upgrades Unit | FR | MR | LOS | HP | AT(PT) | AR/PA | RA | Special | Civs w/ unit |
R | Trebuchet (packed) | I | 200W, 200G | :50 | -- | -- | -- | 0.80 | 18 | 150 | -- | 2/8 | -- | Unpack :11 | All Ja* |
-- | Trebuchet (UNpacked) | I | -- | -- | -- | -- | 10.00 | -- | 18 | 150 | 200 | 1/150 | 16 | PT, +250 AT wall/bld; min RA=4, ram armor 0 (3) | All 1, 2,Ja* |
P | Petard | C | 80F, 20G | :25 | -- | -- | -- | 0.80 | 4 | 50 | 25 | 0/2 | -- | 523 AT TC/bld, 609 AT Castles, 85 AT Siege, 1400 AT Stone Wall | All 3 |
T | Berserk | C | 65F, 25G | :16 | -- | -- | 2.00 | 1.00 | 3 | 57 | 9 | 0/1 | -- | +2 AT bld +3 AT Eagle Warrior, Regeneration 20 HP/min | Vi* |
T | Elite Berserk | I | 65F, 25G | :16 | 1300F, 550G, :45 | Berserk | 2.00 | 1.00 | 5 | 72 | 14 | 2/1 | -- | +3 AT bld +3 AT Eagle Warrior, Regeneration 20 HP/min | Vi* |
T | Cataphract | C | 70F, 75G | :23 | -- | -- | 1.84 | 1.35 | 4 | 110 | 9 | 2/1 | -- | +9 vs infantry (trample damage does 5 damage to all units/bld around) | By* |
T | Elite Cataphract | I | 70F, 75G | :23 | 1600F, 800G, :50 | Cataphract | 1.73 | 1.35 | 5 | 150 | 12 | 2/1 | -- | +12 vs infantry | By* |
T | Chu Ko Nu | C | 40W, 35G | :19 | -- | -- | 3.65 | 0.96 | 6 | 45 | 8 | 0/0 | 4 | PT, fires volleys with 2 extra arrows with 3 PT each | Ch* |
T | Elite Chu Ko Nu | I | 40W, 35G | :13 | 760F, 760G, :50 | Chu Ko Nu | 3.82 (YES! slower fire rate but fires more arrows) | 0.96 | 6 | 50 | 8 | 0/0 | 4 | PT, fires volleys with 4 extra arrows with 3 PT each | Ch* |
T | Conquistador | C | 60F, 70G | :24 | -- | -- | 3.00 | 1.35 | 8 | 55 | 16 | 2/2 | 6 | PT minimum 4 damage Vs rams, 3 Vs Capped ram, 2 Vs Siege ram | Sp |
T | Elite Conquistador | I | 60F, 70G | :24 | 1200F, 600G, 1:00 | Conquistador | 3.00 | 1.35 | 8 | 70 | 18 | 2/2 | 6 | PT, +2 bld, minimum 6 damage Vs ram, 5 Vs Capped ram, 4 Vs Siege ram | Sp |
T | Huskarl | C | 68F, 34G | :16 (quicker at baraks) | -- | -- | 2.00 | 0.90 | 3 | 60 | 10 | 0/6 | -- | +6 archers, +2 bld, +2 Eagle Warrior | Go* |
T | Elite Huskarl | I | (60F, 30G in Imp) | :16 (quicker at baraks) | 1200F, 550G, :40 | Huskarl | 2.00 | 0.90 | 5 | 70 | 12 | 0/8 | -- | +10 archers, +3 bld, +3 Eagle Warrior | Go* |
T | Jaguar Warrior | C | 60F, 30G | :17 | -- | -- | 2.00 | 0.90 | 3 | 50 | 10 | 1/0 | 5 | +10 infantry | Az* |
T | Elite Jaguar Warrior | I | 60F, 30G | :17 | 1000F, 500G, :45 | Jaguar Warrior | 2.00 | 0.90 | 5 | 75 | 12 | 2/0 | 6 | +10 infantry | Az* |
T | Janissary | C | 60F, 55G | :17 | -- | -- | 3.49 | 0.96 | 10 | 44 | 17 | 1/0 | 8 | minimum 2 damage Vs rams, 1 Vs Capped/Siege | Tu |
T | Elite Janissary | I | 60F, 55G | :21 | 850F, 750G, :55 | Janissary | 3.49 | 0.96 | 10 | 50 | 22 | 2/0 | 8 | minimum damage 3 Vs rams, 2 Vs Capped, 1 Vs Siege | Tu |
T | Longbowman | C | 35W, 40G | :19 | -- | -- | 2.07 | 0.96 | 7 | 35 | 6 | 0/0 | 5 | PT | Br* |
T | Elite Longbowman | I | 35W, 40G | :19 | 850F, 850G, 1:00 | Longbowman | 2.07 | 0.96 | 8 | 40 | 7 | 0/1 | 6 | PT | Br* |
T | Mameluke | C | 55F, 85G | :23 | -- | -- | 2.00 | 1.41 | 5 | 65 | 7 | 0/0 | 4 | +9 vs Mounted units/Elephants (not Camels/ Cataphracts) | Sa* |
T | Elite Mameluke | I | 55F, 85G | :23 | 600F, 500G, :50 | Mameluke | 2.00 | 1.41 | 5 | 80 | 10 | 1/0 | 5 | +12 vs Mounted units/Elephants (not Camels/ Cataphracts) | Sa* |
T | Mangudai | C | 55W, 65G | :21 | -- | -- | 2.00 | 1.43 | 6 | 60 | 6 | 0/0 | -- | PT, +1 Spearman line, minimum 3 damage vs Siege | Mo |
T | Elite Mangudai | I | 55W, 65G | :21 | 1100F, 675G, :50 | Mangudai | 2.00 | 1.43 | 6 | 60 | 8 | 1/0 | -- | PT, +1 Spearman line, minimum 5 damage vs Siege | Mo |
T | Plumed Archer | C | 37W, 37G | :16 | -- | -- | 1.93 | 1.20 | 6 | 50 | 5 | 0/1 | -- | PT, +1 Swordman line, +3 Spearman line | Ma |
T | Elite Plumed Archer | I | (32W, 32G in Imp) | :16 | 500F, 1000W, :45 | Plumed Archer | 1.93 | 1.20 | 7 | 65 | 5 | 0/2 | -- | PT, +2 Swordman line, +4 Spearman line, minimum 2 damage Vs Huskarl(+Elite) | Ma |
T | Samurai | C | 60F, 30G | :9 | -- | -- | 1.94 | 1.00 | 4 | 60 | 8 | 1/1 | -- | +10 vs Unique Units, +2 bld, +3 Eagle Warrior | Ja |
T | Elite Samurai | I | 60F, 30G | :9 | 950F, 875G, 1:00 | Samurai | 1.94 | 1.00 | 5 | 80 | 12 | 1/1 | -- | +12 vs Unique Units, +3 bld, +3 Eagle Warrior | Ja |
T | Tarkan | C | 60F, 60G | :14 | -- | -- | 2.14 | 1.35 | 4 | 90 | 7 | 1/2 | -- | +3 TC, +6 bld, +10 Castle | Hu |
T | Elite Tarkan | I | 60F, 60G | :14 | 1000F, 500G, :45 | Tarkan | 2.14 | 1.35 | 5 | 150 | 11 | 1/3 | -- | +5 TC, +8 bld, +12 Castle | Hu |
T | Teutonic Knight | C | 85F, 40G | :12 | -- | -- | 2.00 | 0.65 | 3 | 70 | 12 | 5/2 | -- | +4 bld, +4 Eagle Warrior | Te |
T | Elite Teutonic Knight | I | 85F, 40G | :12 | 1200F, 600G, :50 | Teutonic Knight | 2.00 | 0.65 | 5 | 100 | 17 | 10/2 | -- | +4 bld, +4 Eagle Warrior | Te |
T | Throwing Axeman | C | 55F, 25G | :17 | -- | -- | 2.00 | 0.90 | 5 | 50 | 7 | 0/0 | 3 | +1 bld, +2 Eagle Warrior | Fr* |
T | Elite Throwing Axeman | I | 55F, 25G | :17 | 1000F, 850G, :45 | Throwing Axeman | 2.00 | 0.90 | 6 | 60 | 8 | 1/0 | 4 | +2 bld, +2 Eagle Warrior | Fr* |
T | War Elephant | C | 200F, 75G | :31 | -- | -- | 2.04 | 0.60 | 4 | 450 | 15 | 1/2 | -- | +7 buildings + towers | Pe* |
T | Elite War Elephant | I | 200F, 75G | :31 | 1600F, 1200G, 1:15 | War Elephant | 2.04 | 0.60 | 5 | 600 | 20 | 1/3 | -- | +10 buildings + towers, Elite causes trample damage (Trample 15 damage Vs buildings, 10 At Vs Units - half AR | Pe* |
T | War Wagon | C | 120W, 60G | :25 | -- | -- | 2.56 | 1.20 | 6 | 150 | 9 | 0/3 | 4 | PT, +5 bld, | Ko |
T | Elite War Wagon | I | 120W, 60G | :25 | 1000W, 800G, 1:15 | War Wagon | 2.56 | 1.20 | 7 | 200 | 9 | 0/4 | 5 | PT, +5 bld, | Ko |
T | Woad Raider | C | 65F, 25G | :10 | -- | -- | 2.00 | 1.35 | 3 | 65 | 8 | 0/1 | -- | +2 bld, +3 Eagle Warrior | Ce |
T | Elite Woad Raider | I | 65F, 25G | :10 | 1000F, 800G, :45 | Woad Raider | 2.00 | 1.35 | 5 | 80 | 13 | 0/1 | -- | +3 bld, +3 Eagle Warrior | Ce |
1Celts trebs fire 20% faster | |||||||||||||||
2Huns +30% Accuracy | |||||||||||||||
3 number of petards to destroy a: TC (5), Castle (8), Ram/Trebuchet (2), Wall/Gate (2) | |||||||||||||||
*Aztecs Garland Wars +4 AT | |||||||||||||||
*Britons Yeomen +1 RA | |||||||||||||||
*Byzantines Logistica cause +5 trample damage | |||||||||||||||
*Chinese Rocketry +2 PT | |||||||||||||||
*Franks Bearded Axe +1 RA | |||||||||||||||
*Goths Anarchy can be built in Barracks | |||||||||||||||
*Goths Perfusion -50% BT if in Barracks | |||||||||||||||
*Japanese Kataparuto FR=8, pack/unpack time=3 | |||||||||||||||
*Persians Mahouts +30% MR | |||||||||||||||
*Saracens Zealotry +30 HP | |||||||||||||||
*Vikings Berserkergang regenerate 2x faster | |||||||||||||||
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Dock Units | ||||||||||||||||
HK | Unit | Age | Cost | BT | Rsrch Cost & Time | Upgrades Unit | FR | MR | LOS | HP | PT | AR/PA | RA | Special | Civs w/ bonus | Civs w/o unit |
F | Fishing Ship | D | 75W | :40 | -- | -- | -- | 1.30 | 5 | 60 | -- | 0/4 | -- | -- | Ja8 | -- |
T | Trade Cog | F | 100W, 50G | :36 | -- | -- | -- | 1.30 | 6 | 80 | -- | 0/6 | -- | 2,00 MR with Caravan | Sp9 | -- |
P | Transport Ship | F | 125W | :45 | -- | -- | -- | 1.40 | 5 | 100 | -- | 4/8 | -- | GA:5 (10 with Careening, 20 with Dry Dock) | Sa1 | -- |
A | Galley | F | 90W, 30G | :60 | -- | -- | 3.04 | 1.43 | 7 | 120 | 6 | 0/6 | 5 | +8 ships, 3 ram, 6 buildings | Sa2, Vi3, Ja7,Az11 | -- |
A | War Galley | C | 90W, 30G | :36 | 230F, 100G, :50 | Galley | 3.04 | 1.43 | 8 | 135 | 7 | 0/6 | 6 | +9 ships, 4 ram, 7 buildings | Sa2, Vi3, Ja7, Az11 | -- |
A | Galleon | I | 90W, 30G | :36 | 400F, 315W, 1:05 | War Galley | 3.04 | 1.43 | 9 | 165 | 8 | 0/8 | 7 | +11 ships, 4 ram, 8 buildings | Sa2, Vi3, Ja7 | Az |
R | Fire Ship | C | 75W, 45G | :36 | -- | -- | 0.25 | 1.35 | 5 | 100 | 2 | 0/6 | 2 | +3 ships, 2 buildings, +5PA vs Galley | By4,Az11 | Vi |
R | Fast Fire Ship | I | 75W, 45G | :36 | 280W, 250G, :50 | Fire Ship | 0.25 | 1.43 | 6 | 120 | 3 | 0/8 | 2 | +4 ships, 3 buildings, +7 PA vs Galley, War Galley upgrade required | By4, Az11 | Ce, Ch, Hu, Sa, Tu, Vi |
D | Demolition Ship | C | 70W, 50G | :31 | -- | -- | -- | 1.60 | 6 | 50 | 110 | 0/3 | 0 | 220 buildings, +3 ship armour | Ch5, Vi3>, Az11 | -- |
D | Heavy Demolition Ship | I | 70W, 50G | :31 | 200W, 300G, :50 | Demolition Ship | -- | 1.60 | 5 | 60 | 140 | 0/5 | 0 | 280 buildings, +5 ship armour, War Galley upgrade required | Ch5, Vi3 | Az, Ja, Ko |
C | Cannon Galleon | I | 200W, 150G | :46 | 400F, 500W, :50 | -- | 10.00 | 1.10 | 15 | 120 | 35 | 0/6 | 13 | +200 bld, +40 Siege, Chemistry upgrade required | Tu6, Vi3, Sp10,Tu* | Az, Br, Ma |
C | Elite Cannon Galleon | I | 200W, 150G | :46 | 525W, 500G, :30 | Cannon Galleon | 10.00 | 1.10 | 17 | 150 | 45 | 0/8 | 15 | +275 bld, +40 Siege | Tu6, Vi3, Sp10,Tu* | Az, Br, Ce, Ch, Fr, Go, Hu, Ko, Ma, Te |
L | Longboat | C | 80W, 40G | :25 | -- | -- | 3.34 | 1.50 | 8 | 130 | 7 | 0/6 | 6 | +9 ships, 4 ram, 7 buildings, volleys of 4 arrows (7-1-1-1), Castle needed | -- | All but Vi |
L | Elite Longboat | I | 80W, 40G | :25 | 750F, 475G, 1:00 | Longboat | 3.34 | 1.54 | 9 | 160 | 8 | 0/8 | 7 | +11 ships, 4 ram, 8 buildings, volleys of 4 arrows (8-1-1-1), Castle needed | -- | All but Vi |
S | Turtle Ship | C | 200W, 200G | :50 | -- | -- | 6.04 | 1.10 | 8 | 200 | 50 | 6/5 | 6 | +7PA vs Galley, Castle needed | -- | All but Ko |
S | Elite Turtle Ship | I | 200W, 200G | :50 | 1000F, 800G, 1:05 | Turtle Ship | 6.04 | 1.10 | 8 | 300 | 50 | 8/6 | 6 | +9PA vs Galley, Castle needed | -- | All but Ko |
1Saracens 2X HP, 2X GA capacity | ||||||||||||||||
2Saracens fires 20% faster | ||||||||||||||||
3Vikings cost -20% | ||||||||||||||||
4Byzantines +20% AT | ||||||||||||||||
5Chinese +50% HP | ||||||||||||||||
6Turks +25% HP, -50% research cost; Team Bonus -20% BT | ||||||||||||||||
7Japanese Team Bonus +2 LOS | ||||||||||||||||
8Japanese 2X HP,+2 PA, work rate +10% Feudal, +15% Castle, +20% Imperial | ||||||||||||||||
9Spanish Team Bonus +33% trade profit | ||||||||||||||||
10Spanish benefit from Ballistics (fire faster, more accurately) | ||||||||||||||||
11Aztecs -15% BT | ||||||||||||||||
Persians 10% faster Feudal, 15% Castle, 20% Imperial | ||||||||||||||||
Chinese Rsrch cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age | ||||||||||||||||
*Turks Artillery +2 RA | ||||||||||||||||
Back to contents index |
Town Center Units | ||||||||||||||||
HK | Unit | Age | Cost | BT | Rsrch Cost & Time | Upgrades Unit | FR | MR | LOS | HP | AT | AR/PA | RA | Special | Civs w/ bonus | Civs w/o unit |
C | Villager | D | 50F | :25 | -- | -- | 2.07 | 0.80 | 4 | 25 | 3 | 0/0 | 0 | +3 AT bld, +8 AT Towers | Az9, Ce10, Go1, Ko8, Mo12, Pe3 , Sp13, Tu11, Br14, Sp* | -- |
-- | Villager w/ Loom | D | -- | -- | -- | -- | -- | -- | -- | 40 | -- | 1/1 | -- | -- | -- | -- |
-- | Villager w/ Wheelbarrow | F | -- | -- | -- | -- | -- | 0.88 | -- | -- | -- | -- | -- | -- | Vi2 | -- |
-- | Villager w/ Hand Cart | C | -- | -- | -- | -- | -- | 0.97 | -- | -- | -- | -- | -- | -- | Vi2 | -- |
-- | Villager w/ Sappers | C | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | +15 AT buildings (21 AT total) | -- | By, Fr, Ja, Ko, Sa |
Back to contents index | ||||||||||||||||
Monastery Units, | ||||||||||||||||
HK | Unit | Age | Cost | BT | Rsrch Cost & Time | Upgrades Unit | FR | MR | LOS | HP | AT | AR/PA | RA | Special | Civs w/ bonus | Civs w/o unit |
T | Monk | C | 100G | :51 | -- | -- | 5.50 | 0.70 | 11 | 30 | 0 | 0/0 | 9 | Convert units,(1:02 Rejuvenation), Heal 4 squares away, Collect Relics | By4, Te5, Az7 | -- |
-- | Monk w/ Fervor | C | -- | -- | -- | -- | -- | 0.80 | -- | -- | -- | -- | -- | -- | -- | -- |
-- | Monk w/ Sanctity | C | -- | -- | -- | -- | -- | -- | -- | 45 | -- | -- | -- | -- | -- | Mo, Pe, Vi |
-- | Monk w/ Illumination | I | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | :33 Rejuvenation | -- | Ce, Ko, Ma, Mo, Pe, Tu, Vi |
-- | Monk w/ Block Printing | I | -- | -- | -- | -- | -- | -- | 14 | -- | -- | -- | 12 | -- | -- | Ce, Ch, Go, Hu, Mo, Tu |
S | Missionary | C | 100G | :51 | -- | -- | -- | -- | 9 | 30 | -- | 0/0 | 7 | can't pick up relics, Castle needed, vulnerable to Pikemen and Camels, no Bloodlines | -- | All but Sp |
Market Units | ||||||||||||||||
HK | Unit | Age | Cost | BT | Rsrch Cost & Time> | Upgrades Unit | FR | MR | LOS | HP | AT | AR/PA | RA | Special | Civs w/ bonus | Civs w/o unit |
T | Trade Cart | F | 100W, 50G | :50 | -- | -- | -- | 1.00 | 6 | 70 | -- | 0/0 | -- | -- | Sp6 | -- |
-- | Trade Cart w/ Caravan | C | -- | -- | -- | -- | -- | 1.50 | -- | -- | -- | 0/0 | -- | -- | Sp6 | -- |
1Goths +5 AT vs boars, Hunters carry +15 meat (best to put 3 instead of 4 villagers on a deer) | ||||||||||||||||
2Vikings Wheelbarrow/Hand Cart free | ||||||||||||||||
3Persians BT -10% Feudal, -15% Castle, -20% Imperial | ||||||||||||||||
4Byzantines Team Bonus +50% Heal Speed (3,75 HP/s instead of 2,5 HP/s) | ||||||||||||||||
5Teutons heal 2X as far (8 RA) | ||||||||||||||||
6Spanish Team Bonus +33% trade profit | ||||||||||||||||
7Aztecs +5 HP per monastery technology researched (max of 75HP in castle, 95 HP in imperial) | ||||||||||||||||
8Koreans +3 LOS, Stone miners work 20% faster | ||||||||||||||||
9Aztecs +5 carrying capacity (15 instead of 10 without Wheelbarrow) | ||||||||||||||||
10Celts Lumberjacks work 15% faster | ||||||||||||||||
11 Turks Gold miners work 15% faster | ||||||||||||||||
12Mongols Hunters work 50% faster | ||||||||||||||||
13Spanish Builders work 30% faster (except on Wonders) | ||||||||||||||||
14Britons Shepherds work 25% faster | ||||||||||||||||
*Spanish Supremacy more powerful | ||||||||||||||||
Back to contents index |
Buildings | ||||||||||||||
Create Hotkey | Building | Select Hotkey | Age | Cost | BT | FR | LOS | HP | AT | AR/PA | RA | Garrison/Special | Prerequisite | Civs w/ bonus |
B | Barracks | CTRL-B | D | 175W | :50 | -- | 5 | 1200 | -- | 0/7 | -- | 10 created units | -- | Az17, By2, Go10 |
D | Dock | CTRL-D | D | 150W | :35 | -- | 5 | 1800 | -- | 0/7 | -- | 10 created units | -- | Az17, By2, Pe8, Vi13 |
F | Farm | -- | D | 60W | :15 | -- | 0 | 480 | -- | 0/0 | -- | Standard=175 food Horse Collar=250 food Heavy Plow=375 food Crop Rotation=550 food |
Mill | By2, Te11, Ch12 |
E | House | -- | D | 30W | :25 | -- | 1 | 900 | -- | 0/7 | -- | (Supports 5 population) | -- | By2, Hu15 |
Z | Lumber Camp | CTRL-Z | D | 100W | :35 | -- | 5 | 1000 | -- | 0/7 | -- | -- | -- | By2, Ja6 |
I | Mill | CTRL-I | D | 100W | :35 | -- | 5 | 1000 | -- | 0/7 | -- | queue up to 40 farms | -- | By2, Ja6 |
G | Mining Camp | CTRL-G | D | 100W | :35 | -- | 5 | 1000 | -- | 0/7 | -- | -- | -- | By2, Ja6 |
A | Archery Range | CTRL-A | F | 175W | :50 | -- | 5 | 1500 | -- | 1/8 | -- | 10 created units | Barracks | Az17, By2, Br9 |
S | Blacksmith | CTRL-S | F | 150W | :40 | -- | 5 | 2100 | -- | 0/7 | -- | -- | -- | By2 |
R | Fish Trap | -- | F | 100W | :53 | -- | 1 | 50 | -- | 0/0 | -- | 715 food | -- | By2 |
M | Market | CTRL-M | F | 175W | 1:00 | -- | 4 | 2100 | -- | 1/8 | -- | -- | Mill | By2 |
L | Stable | CTRL-L | F | 175W | :50 | -- | 5 | 1500 | -- | 1/8 | -- | 10 created units | Barracks | By2, Hu14 |
V | Castle | CTRL-V | C | 650S | 3:20 | 1.5 | 8 | 4800 | 11 (Per Arrow) | 8/11 | 8 | 20 units (Supports 20 population), min RA=2, max 20 arrows, +21PT vs ships | -- | Az17, By2, Fr5, Te16,Te*,Te** |
Y | Monastery | CTRL-Y | C | 175W | :40 | -- | 5 | 2100 | -- | 2/7 | -- | 10 created units | -- | Az17, By2 |
K | Siege Workshop | CTRL-K | C | 200W | :40 | -- | 4 | 2100 | -- | 2/9 | -- | 10 created units | Blacksmith | Az17, By2, Ce7 |
N | Town Center | H | C | 275W, 100S | 2:30 | 2.0 | 7 | 2400 | 5 (Per Arrow) | 3/5 | 6 | 15 units (Supports 5 population), max 10 arrows | -- | Br3, By2, Ch4, Pe>8, Te1,Te** |
U | University | CTRL-U | C | 200W | 1:00 | -- | 4 | 2100 | -- | 2/9 | -- | -- | -- | By2 |
O | Wonder | -- | I | 1000WSG | 58:23 | -- | 6 | 4800 | -- | 3/10 | -- | -- | -- | By2 |
1Teutons +5 LOS (no +2 AT) | ||||||||||||||
2Byzantines HP +10% Dark Age, +20% Feudal, +30% Castle, +40% Imperial | ||||||||||||||
3Britons cost -50%W (138W) in Castle and Imperial | ||||||||||||||
4Chinese supports 10 population | ||||||||||||||
5Franks cost -25% (488S) | ||||||||||||||
6Japanese cost -50% (50W) | ||||||||||||||
7Celts Team Bonus work rate +20% | ||||||||||||||
8Persians 2X HP, work rate +10% Feudal, +15% Castle, +20% Imperial | ||||||||||||||
9Britons Team Bonus work rate +20% | ||||||||||||||
10Goths Team Bonus work rate +20% | ||||||||||||||
11Teutons cost -33% (40W) | ||||||||||||||
12Chinese Team Bonus +45 F | ||||||||||||||
13Vikings Team Bonus cost -25% (113W) | ||||||||||||||
14Huns Team Bonus work rate +20% | ||||||||||||||
15Huns no houses | ||||||||||||||
16Teutons no min RA (Murder Holes free) | ||||||||||||||
17Aztecs work rate +15% for military units | ||||||||||||||
*Teutons Crenellations +3 RA | ||||||||||||||
**Teutons Crenellations garrisoned infantry fire arrows | ||||||||||||||
NOTES: | ||||||||||||||
Work rate bonus benefits to both units' BT and technologies Rsch Time | ||||||||||||||
Multiple Town Centers are not allowed until Castle Age. | ||||||||||||||
Feudal Age adds +1 AR / +1 PA to all buildings except the Farm. | ||||||||||||||
Castle Age adds +1 AR / +1 PA to all buildings except the Farm and Fish Trap. | ||||||||||||||
Imperial Age adds +1 AR / +1 PA to all buildings except the Farm, Fish Trap, and Siege Workshop. | ||||||||||||||
Back to contents index |
Towers, Walls, and Gates | |||||||||||||||
HK | Unit | Age | Cost | BT | Rsrch Cost & Time | Upgrades Unit | FR | LOS | HP | AT | AR/PA | RA | Special | Civs w/bonus | Civs w/o unit |
Q | Outpost | D | 25W, 10S | :15 | -- | -- | -- | 5 | 500 | -- | 0/0 | 0 | +2 LOS per age | By5 | -- |
T | Watch Tower | F | 25W, 125S | 1:20 | -- | -- | 2.0 | 10 | 1020 | 5 | 1/7 | 8 | GA:5; Min RA=2, 7 ships, max 5 arrows | Ko1, Te2, By5, Br*, Te* | -- |
T | Guard Tower | C | 25W, 125S | 1:20 | 100F, 250W, :30 | Watch Tower | 2.0 | 10 | 1500 | 6 | 2/8 | 8 | GA:5; Min RA=2, 9 ships, max 5 arrows | Ko1, Te2, By5, Br*, Te* | Go, Hu |
T | Keep | I | 25W, 125S | 1:20 | 300F, 600W, 1:15 | Guard Tower | 2.0 | 10 | 2220 | 7 | 3/9 | 8 | GA:5; Min RA=2, 10 ships, max 5 arrows | Ko1, Te2, By5, Br*, Te* | Az, Fr, Go, Hu, Mo, Pe, Vi |
J | Bombard Tower | I | 125S, 100G | 1:20 | 800F, 400W, 1:00 | -- | 6.0 | 10 | 2220 | 120 | 3/9 | 8 | GA:5; Min RA=2, 40 ships, Do Pierce Attack | Ko1, Te2, Tu4, By5, Tu* | Az, Br, Ce, Fr, Go, Hu, Ja, Ma, Mo, Pe, Sa, Vi |
P | Palisade Wall | D | 2W | :05 | -- | -- | -- | 2 | 250 | -- | 2/5 | -- | -- | Ma3, By5 | -- |
W | Stone Wall | F | 5S | :08 | -- | -- | -- | 2 | 1800 | -- | 8/10 | -- | -- | Ma3, By5 | Go |
W | Fortified Wall | C | 5S | :08 | 200F, 100W, :50 | Stone Wall | -- | 2 | 3000 | -- | 12/12 | -- | -- | Ma3, By5 | Go, Hu, Pe |
/ | Gate | F | 30S | :30 | -- | -- | -- | 5 | 2750 | -- | 10/10 | 0 | +1250 HP w/ Fortified Wall upgrade | Ma3, By5 | Go |
1Koreans +1 RA in Castle, +1 RA in Imperial (for +2 RA total, not Bombard Tower), tower upgrades free (Bombard Tower requires Chemistry) | |||||||||||||||
2Teutons 10 GA; 2X GA arrows; Murder Holes free (in Castle Age) | |||||||||||||||
3Mayans Team Bonus -50% cost | |||||||||||||||
4Turks-50% research cost | |||||||||||||||
5Byzantines HP +10% Dark Age, +20% Feudal, +30% Castle, +40% Imperial | |||||||||||||||
*Britons Yeomen +2 PT | |||||||||||||||
*Teutons Crenellations garrisoned infantry fire arrows | |||||||||||||||
*Turks Artillery +2 RA | |||||||||||||||
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