A Quick Guide to Nomad Well I have just started to play Nomad and come to realize what a good map this is, but its very hard to get good at it straight away and after a few really big beatings off good players, I Decided to write this document to try to help new people that fancy trying it out with out getting there butts severely kicked, straight off... Its not very in depth (because FoN_Raveman has already done that) but its Quick, and to the point so here goes..... You start the game with 475wood, 200stone, 100gold and 300 Stone But
no TC (so once you have built your TC you are down to you
"Normal" amount of resources....... The only exception to this
is the Huns which start with -100 wood (despite what FoN_Raveman said in
his document, I think the patch updated that) I wont write about the Chinese start (because in most games they are banned because they have a huge advantage over your opponent) it is slightly different to other civs (because you start with the extra villagers which helps you build a your TC etc faster and you can have villager wars and easily win) First off, you start the game with 3
villagers, 2 of which are quite close and the other 1 is usually far
away. 1) BUILD TC FAST AS POSSIBLE I
usually start to build it within 30secs |
by FoN_Raveman 1.) Introduction: Are you one of those people that start every game with pressing HCCC as fast as possible? And order villager 1 and 2 to make a house? While sending scout to find sheep and letting villager 3 build a 2nd house? You want to try something new for a change, but you are too lazy to start all over again? This guide to Nomad might be something for you. Due to the start without a scout or Town Center and villagers separated from each other, Nomad is completely different from any other "regular" maps. Nomad is probably the only map where you can get a fast Feudal- and Castle-Age time while not using any sheep or boars. This guide will explain the map and current strategies. The value for expert players might be limited, but Nomad-beginners and intermediate players will - hopefully - find something of use here. 2.) The Map: 2.1) Map Layout: Nomad is a water map. You either get one big island with lots of water around it, or a peninsula. 2.2) Resources: Nomad has lots of resources: You get all the land resources (sheep, berries, boars and deer) plus a lot of shore fish and deep-sea fish. With this variation of resources you can get fast feudal-, castle- and imperial-age times depending on the combination of food you use to advance. Here is a list of the resources (note that placement is randomly) given on a tiny Nomad map: -- Sheep: 16, in groups of 2 - 4.
3). Civilisation Choice: Every game the decision for a civilization is an important one. The civilization determines your basic way of playing. When entering a Nomad-game the first thing you should know is that Chinese and Koreans are considered to be overpowered, and therefore banned in most games. Now let´s have a look at the most common civilizations for Nomad. -- Chinese: Starting with 6
villagers is obviously a HUGE advantage. You will be able to find a "sweetspot"
for your Town Center faster, your first Town Center will be up faster and so on.
Add the other bonuses for Chinese and then you realize why nobody allows Chinese
players on Nomad anymore - it’s just unfair. 4.) The Game: 4.1) Town Center Placement: A very crucial phase in the game is where to place your first
Town Center. Koreans, Chinese and Mayans have a big advantage here because of
either increased Line of Sight or more villagers. Where you place your Town
Center and how fast you plant it down can decide So we are going to look for a spot next to a forest. What i
always do is sending all 3 villagers in different directions to scout the map.
Once -- Forest with 1 or several boars nearby One thing you should always keep in mind: Never scout too long. I always try to start building my Town Center before the 2:00 minute mark so that it will be build around 4:00 minutes. If your opponent finds his spot sooner and you are still running around the map with your villagers you will get into trouble sooner or later. In 1 vs. 1 - games Town Center placement is even more important than in team - games but nevertheless: Start building the original Town Center before the 2:00 minute mark. And always try to build near gold, nothing is more irritating than not to find gold in time. Another option for Town Center placement is going blind meaning starting to build Town Center at the first forest you see. The advantage of that is that you probably have your Town Center up (and can start pumping out villagers) while the opponent is still building or even searching. This way you might have a 1 - 2 minute lead compared to your opponent but it is very possible that you don’t have any resources nearby besides wood. If you haven’t found any resources at the 2:00 minute mark, stop searching and build that Town Center blind - don’t make it worse. 4.2) Town Center is up: What now ? One villager builds a dock and house in a corner or
on a shore with lots of deep sea fish possibilities (make sure you don't Place
in a puddle at the edge of the map, make sure there are fish in it, i have know
someone build it in water 8 tiles in size and no fish J).
The other 2 (3 in case of 4.3) First food: You got your Town Center and your dock and you are making more villagers. Which kind of food should i gather first ? One thing is for sure: It has to be gathered fast. And this depends on your Town Center placement. You have probably found some sheep while your where scouting so they can be your first source of food. I suggest 3 or 4 villagers on sheep, and then the rest goes to wood for boats. If you have placed your Town Center near shore fish then take this at first, even before sheep because shore fish is faster than sheep. If you have placed your Town Center close to boar(s) go for sheep (or shore fish) first to get a steady villager production and then lure boar(s). If you are next to deer go for sheep (or shore fish) first, then deer. You where unlucky and you haven’t got any fast food nearby ? Your sheep didn’t make it to your Town Center or you went blind and didn’t find anything in time ? Don’t worry, you won’t have the fastest time but if you send all villagers to wood and make boats then you will still be in the race for a decent Feudal-Age time (clicking feudal around 14-15 minute mark if Town Center at around 4:00 minutes). Never have more than 6 villagers on food besides your boats. I only use 6 villagers for boars, and that is for a short period only. Having a lot of villagers on food puts a strain on your wood flow. So you won’t be able to make as many boats as you should. You will need 10 + boats to have a fast transition from Feudal- to Castle-Age or to have the necessary food to get the upgrades and continued villager production when going for a grush. 5.) Scouting: Because you have to start building your Town Center as soon as possible, you know very little of the map and location of the resources like gold and stone. Scouting is very important since you need to find that gold you need if there wasn’t any gold near your Town Center. One of your initial villagers will have to be your scout to find resources and opponent(s) until you have a proper scout. Your scouting villager is also the one who’s going to build your first dock and house. The villager will scout and build houses when necessary. Add a second villager to build houses and scout when you have a second dock up. I suggest you get a "real" scout just before you advance to the Castle-Age, or anytime you have some extra-food. If you are planning to stay in Feudal-Age for a while (grushing or other feudal attacking). You can use the two house builders to build additional docks and also as forwards. 6.) Strategies: Time to talk about the different strategies that you can use on Nomad. I can´t give you exact build orders because Nomad is just too unpredictibly. What i can (and will) do is to give you general ideas, but then you will have to figure it out yourself. Your game-layout will be different in many games depending on where you placed your original Town Center. The race to Feudal-Age is the same in most games and the most common (and best) way to achieve this is by boat booming. Using few villagers on land food (5 – 6) and the rest on wood and pumping out boats from 2 - 3 docks. A "normal" Feudal-Age time with this is around 15:00 minutes. This is a very solid startup since you have a population of about 40 villagers (boats) gathering resources. You can get faster times (for example by using a lot of land food) but then you will have to sacrifice your economy more and it doesn’t guarantee you a victory. Other than on Arabia or other maps that force you to advance you as soon as possible Nomad always offers to boom. If your opponent decides for the boat boom while you try to flush, his economy will be much stronger (he has about 15 boats fishing while you have none at all) so your advantage of being Feudal-Age faster will turn into a disadvantage soon. However, when you are in Feudal-Age it´s time to make a decision on what you are going to do next. If you scouted enough (see previous section) and located docks and villager activity you can plan ahead. Let’s discuss the different options: Galley Rush: Since a lot of
players boat boom a Galley Rush can throw a lot of sand in their plans. When you
and your opponent are Flush: A very popular strategy in regular games on land maps but again it has to be said: Nomad is different. If your opponent is boat-booming he will have a continued food flow that you can´t deny when attacking him with archers and towers on land. This means he will be able to keep up his villager production and use more villagers to defend. Also his base could be spread out. His gold and stone miners could be far away from his base and your archers would run around not spotting it. My suggestion is that you grush first and then start flushing without delaying your Castle Age jump too much. Knight Rush: If you think your boats are safe for a while then you might go for a knight rush and spend more wood on the buildings needed for Castle-Age upgrade and maybe a few more boats. The faster the knight rush the better, so don’t spoil too much food during Feudal- and Castle-Age and have 3 stables. If your boats are still untouched when you start to upgrade to Castle-Age you will more than likely have a lot of food when you hit Castle-Age and will be able to launch a heavy attack immediately. You can take out his base quickly if you have 1 or 2 rams with your knights. This strategy has been very popular in the beginning of Nomad-play but nowadays many players make several pikemen to defend against Knight Rushing. Anyways: Keep pressure. Try to raid the opponent whenever and whereever possible while booming or preparing for a late and more powerful Castle Age attack. Boom: Nomad is a very good booming map and many players boom on Nomad. Extra food from fish ships when going to castle and your heavy woodcutting give you the opportunity to plant down several Town Centers at once and queue a lot of villagers. |