Atlantean Land Units

Citizen

The Atlantean Citizen is accompanied by a donkey. This donkey will act as a personal resource dropping point for the citizen, which allows them to be better economically, then the other civilizations; similar to the Palmyran villagers of AoE:RoR. However, though they are economically efficient, they cost 3x as much as a normal villager and train far slower as well.
 

Age: Archaic
Trained at: Town Center
Weak against: Everything

Statistics

Cost: 125 25
Population: 3
Hack Damage: 8
HP: 160
Hack Armor:
30%
Pierce Armor: 35%
Crush Armor: 99%
Speed: 3.25
Line of sight: 16
Training time: 25
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Oracle

As the Atlantean scout, the Oracle has a great LOS when idle, but while in movement, it hs a small LOS. Also, the Oracle may have its LOS grow to an undetermined limit, if it stands still for long enough.
 

Age: Archaic
Trained at: Town Center
Weak against: Everything

Statistics

Cost: 25 35
Population: 1
HP: 90
Hack Armor:
15%
Pierce Armor: 5%
Crush Armor: 99%
Speed: 3.5
Training Time: 9 sec
Line of Sight:
    When Moving: 2
    Grows to: 30 at a rate of 4
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Llama Caravan

Caravans gather gold by making a trip between a market and a friendly town center. They are a good way of gaining gold once you have exhausted your gold mines.
 

Age: Heroic
Trained at: Market
Weak against: Everything

Statistics

Cost: 100
Population: 1
HP: 115
Hack Armor:
40%
Pierce Armor: 40%
Crush Armor: 99%
Speed: 3.8
Training Time: 15 sec
Line of Sight: 16
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Katapeltes

The Katapeltes is the main infantry counter against cavalry.
 

Age: Classical
Trained at: Counter-Barracks
Weak against: Archers, Axeman, Hypaspist, Throwing Axeman

Statistics

Cost: 60 35
Population: 2
Hack Damage: 5
  Damage x3 vs Cavalry, Contarius Hero
  Damage x2.5 vs Siege
HP: 115
Hack Armor:
35%
Pierce Armor: 10%
Crush Armor: 99%
Speed: 4.5
Line of sight: 14
Training time: 14
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Turma

The Turma is a cavalry archer only good against other archers. It is very much like the Egyptian slinger, though far more mobile. Their mobility could in theory be useful for raiding, as it can be; however, the Turma has such low hack armor and attack that using them for that purpose wouldn't be very effective.
 

Age: Classical
Trained at: Counter-Barracks
Weak against: Cavalry, Peltast, Slinger, Huskarl

Statistics

Cost: 50 45
Population: 2
Pierce Damage: 4 (4x vs Archers, 2x vs Throwing Axeman)
Range: 12
HP: 80
Hack Armor:
5%
Pierce Armor: 30%
Crush Armor: 99%
Speed: 5.0
Training Time: 14 sec
Line of Sight: 18
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Cheiroballista

The Chieroballista is a siege unit which can work excellent against buildings and infantry, but poorly against cavalry.
 

Age: Classical
Trained at: Counter-Barracks
Weak against: Cavalry, Siege Weapons

Statistics

Cost: 115 100
Population: 4
Pierce Damage: 4
  Damage x1.5 vs Norse Heros
  Damage x2.5 vs Infantry
  Damage x3 vs Ships
  Damage x4 vs Destroyers
  Damage x4.5 vs Huskarls
  Damage x5 vs Destroyer Heros
Range: 20
HP: 85
Hack Armor:
25%
Pierce Armor: 50%
Crush Armor: 75%
Speed: 3.85
Line of sight: 30
Training time: 20
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Murmillo

The Murmillo is the Atlanteans' general infantry unit. Though it is strong against cavalry, it is also strong against other infantry; a fairly well-rounded unit.
 

Age: Classical
Trained at: Military Barracks
Weak against: Archers, Axeman, Hypaspist, Throwing Axeman, Cheiroballista

Statistics

Cost: 55 35
Population: 2
Hack Damage: 8 (1.5x vs Turma, 2x vs Outpost)
HP: 110
Hack Armor:
35%
Pierce Armor: 10%
Crush Armor: 99%
Speed: 4.5
Training Time: 12 sec
Line of Sight: 16
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Arcus

It's an archer. Not much to say about it, besides the fact that it - along with the Greek Toxote - is the only true foot archer in AoM. Strong against infantry and weak against cavalry.
 

Age: Heroic
Trained at: Military Barracks
Weak against: Cavalry, Siege Weapons

Statistics

Cost: 60 35
Population: 2
Pierce Damage: 6
HP: 60
Range: 20
Hack Armor: 15%
Pierce Armor: 15%
Crush Armor: 99%
Speed: 3.75
Line of sight: 22
Training time: 12
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Contarius

The general heavy cavalry unit for the Atlanteans; armed with a sword and fairly hefty armor. It has a decent speed but a high attack and defense.
 

Age: Heroic
Trained at: Military
Weak against: Infantry, Camelry, Prodromos, Katapeltes

Statistics

Cost: 70 40
Population: 3
Hack Damage: 10
  Damage x1.25 vs Archers, Arcus Hero, Turma Hero
HP: 130
Hack Armor:
15%
Pierce Armor: 15
Crush Armor: 99%
Speed: 5.75
Line of sight: 10
Training time: 17
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Destroyer

An anti-building unit that is weak against other infantry.
 

Age: Heroic
Trained at: Palace
Weak against: Archers, Axeman, Hypaspist, Throwing Axeman, Fanatic

Statistics

Cost: 70 60
Population: 3
Hack Damage: 5
  Damage x5 vs Buildings
HP: 150
Hack Armor:
30%
Pierce Armor: 70%
Crush Armor: 99%
Speed: 3.6
Line of sight: 16
Training time: 10
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Fanatic

The Fanatic fights very well against infantry, but is quite suceptable to archer fire. Your general melee infantry counter.
 

Age: Mythic
Trained at: Palace
Weak against: Archers, Axeman, Hypaspist, Throwing Axeman

Statistics

Cost: 75 55
Population: 3
Hack Damage: 10
  Damage x2 vs Cavalry, Infantry
HP: 120
Hack Armor:
40%
Pierce Armor: 25%
Crush Armor: 99%
Speed: 4.3
Line of sight: 16
Training time: 12
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Fire Siphon

A siege unit with very high pierce armor and a very high attack, but almost no hack armor. It shoots fire and is very strong against buildings.
 

Age: Mythic
Trained at: Palace
Weak against: Cavalry, Siege Weapons

Statistics

Cost: 275 180
Population: 5
Crush Damage: 55
Range: 3-12
HP: 350
Hack Armor:
5%
Pierce Armor: 96%
Crush Armor: 60%
Speed: 2.9
Line of sight: 20
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