Atlantean Land Units
Citizen
The Atlantean Citizen is accompanied by a
donkey. This donkey will act as a personal resource dropping point for the
citizen, which allows them to be better economically, then the other
civilizations; similar to the Palmyran villagers of AoE:RoR. However,
though they are economically efficient, they cost 3x as much as a normal
villager and train far slower as well. |
|
Age: Archaic Statistics Cost: 125
25 |
Oracle
As the Atlantean scout, the Oracle has a
great LOS when idle, but while in movement, it hs a small LOS. Also, the
Oracle may have its LOS grow to an undetermined limit, if it stands still
for long enough. |
|
Age: Archaic Statistics Cost: 25
35 |
Llama Caravan
Caravans gather gold by making a trip
between a market and a friendly town center. They are a good way of
gaining gold once you have exhausted your gold mines. |
|
Age: Heroic Statistics Cost: 100
|
Katapeltes
The Katapeltes is the main infantry
counter against cavalry. |
|
Age: Classical Statistics Cost: 60
35 |
Turma
The Turma is a cavalry archer only good
against other archers. It is very much like the Egyptian slinger, though
far more mobile. Their mobility could in theory be useful for raiding, as
it can be; however, the Turma has such low hack armor and attack that
using them for that purpose wouldn't be very effective. |
|
Age: Classical Statistics Cost: 50
45 |
Cheiroballista
The Chieroballista is a siege unit which
can work excellent against buildings and infantry, but poorly against
cavalry. |
|
Age: Classical Statistics Cost: 115
100 |
Murmillo
The Murmillo is the Atlanteans' general
infantry unit. Though it is strong against cavalry, it is also strong
against other infantry; a fairly well-rounded unit. |
|
Age: Classical Statistics Cost: 55
35 |
Arcus
It's an archer. Not much to say about it,
besides the fact that it - along with the Greek Toxote - is the only true
foot archer in AoM. Strong against infantry and weak against cavalry. |
|
Age: Heroic Statistics Cost: 60
35 |
Contarius
The general heavy cavalry unit for the
Atlanteans; armed with a sword and fairly hefty armor. It has a decent
speed but a high attack and defense. |
|
Age: Heroic Statistics Cost: 70
40 |
Destroyer
An anti-building unit that is weak
against other infantry. |
|
Age: Heroic Statistics Cost: 70
60 |
Fanatic
The Fanatic fights very well against
infantry, but is quite suceptable to archer fire. Your general melee
infantry counter. |
|
Age: Mythic Statistics Cost: 75
55 |
Fire Siphon
A siege unit with very high pierce armor
and a very high attack, but almost no hack armor. It shoots fire and is
very strong against buildings. |
|
Age: Mythic Statistics Cost: 275
180 |