Egyptian Myth Units

Sphinx

The Sphinx is a myth unit that is good against buildings. Its special attack is a whirlwind of sand that damages every adjacent unit.
 

God: Bast (Ra, Isis)
Age:
Classical
Trained at: Temple
Strong against: Buildings, Myth units
Weak against: Heroes

Special attack

20 hack damage to all units within 1 range. Requires 12 seconds to recharge.

Statistics

Cost: 60 10
Population: 4
Hack Damage:
11.25
Crush Damage:
5
  Damage x3 vs Myth units
HP:
300
Hack Armor:
45%
Pierce Armor: 60%
Crush Armor: 80%
Speed: 5.3 meters/second
Line of sight: 22 meters
Training time: 17 seconds


Improvements

Bast gives you access to these Sphinx improvements
  • Criosphinx +50 HP, +20% hack damage, +50% crush damage
  • Hieracosphinx +20% speed, +20% hack damage, +50% crush damage

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Wadjet

The Wadjet is a tough but slow ranged unit, which like mortal units is good against infantry. Its special ability is constantly regenerating hit points.
 

God: Ptah (Ra, Set)
Age:
Classical
Trained at: Temple
Strong against: Infantry
Weak against: Heroes

Statistics

Cost: 150 15
Population: 3
Pierce Damage: 16
  Damage x0.25 vs Heroes
Range:
18 meters
HP:
240
Hack Armor:
20%
Pierce Armor: 30%
Crush Armor: 80%
Speed: 3.8 meters/second
Line of sight: 20 meters
Training time: 17 seconds

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Anubite

The Anubite is a fast but weak myth unit that with a jump attack that does bonus damage to enemies. Because of its jump attack, it is also especially effective at getting at units normally kept in the back of the action, siege weapons, archers and the like.
 

God: Anubis (Isis, Set)
Age:
Classical
Trained at: Temple
Strong against: Human units, Myth units
Weak against: Heroes

Special attack

15 hack damage, jumps to any unit within 4-8 range. Requires 5 seconds to recharge.

Statistics

Cost: 100 15
Population: 3
Hack Damage: 13
   Damage x3 vs Myth units
HP:
200
Hack Armor:
60%
Pierce Armor: 55%
Crush Armor: 80%
Speed: 5.3 meters/second
Line of sight: 16 meters
Training time: 9 seconds


Improvements

Anubis gives you access to this Anubite improvement:
  • Feet of the Jackal +50 HP, +20% attack, special attack does additional 7 damage, special attack has 6 longer range

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Petsuchos

The Petsuchos is a long ranged unit that does a large amount of pierce damage, but has a slow rate of fire. It is quite effective against melee units, but not so much so up close to enemies. Unlike regular ranged units, the Petsuchos fires with 100% accuracy.
 

God: Hathor (Ra, Isis)
Age:
Heroic
Trained at: Temple
Strong against: Infantry, Buildings
Weak against: Heroes

Statistics

Cost: 200 20
Population: 4
Pierce Damage:
50
Crush Damage:
20
  Damage x0.25 vs Heroes
Range:
20 meters
HP:
480
Hack Armor:
30%
Pierce Armor: 40%
Crush Armor: 80%
Speed: 2.6 meters/second
Line of sight: 24 meters
Training time: 20 seconds

Improvements

Hathor gives you access to this Petsuchos improvement
  • Crocodopolis +4 range

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Roc

The Roc is a flying unit that cannot attack, but can carry 15 land units via air to any point on the map. As a flying unit, only ranged enemies can attack it.
 

God: Hathor (Ra, Isis)
Age:
Heroic
Trained at: Temple
Weak against: Ranged units, Towers/Fortresses/Town Centers

Statistics

Cost: 150 15
Population: 3
HP:
350
Hack Armor:
30%
Pierce Armor: 25%
Crush Armor: 80%
Speed: 4.8 meter/second
Line of sight: 20 meters
Training time: 14 seconds

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Scarab

The Scarab is a mythical siege weapon. Like regular siege weapons, it isn't much use against normal units. When killed, the Scarab sprays acid blood that damages nearby units.
 

God: Sekhmet (Ra, Set)
Age:
Heroic
Trained at: Temple
Strong against: Buildings
Weak against: Heroes, Everything else

Special attack

30 pierce damage to all units within 7.5 range when killed.

Statistics

Cost: 300 20
Population: 5
Hack Damage:
6
Crush Damage:
12
  Damage x5 vs Buildings
HP:
670
Hack Armor:
30%
Pierce Armor: 75%
Crush Armor: 80%
Speed: 3.2 meters/second
Line of sight: 16 meters
Training time: 20 seconds

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Scorpion Man

The Scorpion man is a tough myth unit that is good in close combat, with quite a bit of hack armor. Its special attack is poisoning a small group of enemies, causing them to take a small amount of hack damage every second for 15 seconds after the attack.
 

God: Nepthys (Isis, Set)
Age:
Heroic
Trained at: Temple
Strong against: Melee units, Myth units
Weak against: Heroes

Special attack

Poisons an enemy unit and adjacent targets, causing them to take a small amount of hack damage every second for around 15 seconds. Requires 12 seconds to recharge.

Statistics

Cost: 150 25
Population: 4
Hack Damage:
25
  Damage x2 vs Myth units
  Damage x0.8 vs Heroes
HP:
500
Hack Armor:
50%
Pierce Armor: 40%
Crush Armor: 80%
Speed: 5.0 meters/second
Line of sight: 16 meters
Training time: 20 seconds

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Mummy

The Mummy is a ranged unit whose special attack instantly kills the target unit and turns it into a minion the player can control. Minions are fairly tough melee units, but die after one minute.
 

God: Osiris (Ra, Isis)
Age:
Mythic
Trained at: Temple
Strong against: Myth units, Tough human units
Weak against: Heroes

Special attack

Kills any non flying/hero/siege enemy unit and turns it into a minion the player can control. Requires 25 seconds to recharge.

Statistics

Cost: 200 35
Population: 5
Pierce Damage:
12
Range:
12 meters
HP:
350
Hack Armor:
35%
Pierce Armor: 50%
Crush Armor: 80%
Speed: 4.0 meters/second
Line of sight: 18 meters
Training time: 17 seconds


Improvements

Osiris gives you access to this Mummy improvement
  • Atef Crown +20% HP, +40% damage, minions live twice as long

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Avenger

The Avenger is a very tough melee unit that is good against other melee units. Its special attack is a whirlwind of spinning blades that damages every adjacent unit.
 

God: Horus (Ra, Set)
Age:
Mythic
Trained at: Temple
Strong against: Melee units, Myth units
Weak against: Heroes

Special attack

25 hack damage to all adjacent units. Requires 10 seconds to recharge.

Statistics

Cost: 250 30
Population: 4
Hack Damage: 28
   Damage x3 vs Myth units
   Damage x0.8 vs Heroes
HP:
600
Hack Armor:
60%
Pierce Armor: 40%
Crush Armor: 80%
Speed: 5.3 meters/second
Line of sight: 18 meters
Training time: 24 seconds

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Phoenix

The Phoenix is a flying unit with a powerful splash damage attack. Because it is a flying unit, it can only be attacked by enemy ranged units and so is very effective against armies composed of melee units. When killed, a Phoenix egg is created on the battlefield. Unless the enemy destroys this egg, the player can retrain the Phoenix almost instantly from that location.
 

God: Thoth (Isis, Set)
Age:
Mythic
Trained at: Temple
Strong against: Groups of melee units, Buildings
Weak against: Ranged units

Statistics

Cost: 200 30
Population: 5
Hack Damage: 30
Crush Damage:
30
  Damage x0.5 vs Heroes
Range:
4 meters
HP:
400
Hack Armor:
15%
Pierce Armor: 55%
Crush Armor: 80%
Speed: 3.6 meters/second
Line of sight: 20 meters
Training time: 20 seconds

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Leviathan

The Leviathan is a mythical naval transport that can also attack enemies. It can carry 15 land units.
 

God: Nepthys (Isis, Set)
Age:
Heroic
Trained at: Dock
Weak against: Ramming Ships, The Argo

Statistics

Cost: 200 20
Population: 4
Hack Damage:
25
HP:
1020
Hack Armor:
40%
Pierce Armor: 60%
Crush Armor: 80%
Speed: 4.2 meters/second
Line of sight: 22 meters
Training time: 10 seconds

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War Turtle

The War Turtle is a powerful, but slow mythical naval unit. Its special attack flings nearby ships out of the water, doing additional damage.
 

God: Thoth (Isis, Set)
Age:
Mythic
Trained at: Dock
Strong against: Archer Ships, Siege Ships
Weak against:
Ramming Ships, The Argo

Special attack

100 hack, 30 crush damage to affected ships, flings them away. Requires 15 seconds to recharge.

Statistics

Cost: 300 20
Population: 5
Hack Damage:
25
Crush Damage:
20
HP:
960
Hack Armor:
40%
Pierce Armor: 70%
Crush Armor: 80%
Speed: 5.3 meters/second
Line of sight: 22 meters
Training time: 9 seconds

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Minion

Minions are created by the mummy's special attack, or by Nephthys' god power Ancestors. They die after one minute's time.
 

Strong against: Human units
Weak against: Heroes

Statistics

Population: 0
Hack Damage:
10
HP:
140
Hack Armor:
35%
Pierce Armor: 40%
Crush Armor: 99%
Speed: 5.00
Line of sight: 16


Improvements

Osiris' Mummy improvement affects his Minions
  • Atef Crown Minions live twice as long

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