Egyptian Myth Units
Sphinx
The Sphinx is a
myth unit that is good against buildings. Its special attack is a
whirlwind of sand that damages every adjacent unit. |
|
God:
Bast (Ra, Isis) Special attack 20 hack damage to all units within 1 range. Requires 12 seconds to recharge. Statistics Cost: 60
10 |
|
Improvements Bast gives you access to these Sphinx improvements
|
Wadjet
The Wadjet is a
tough but slow ranged unit, which like mortal units is good against
infantry. Its special ability is constantly regenerating hit points. |
|
God:
Ptah (Ra, Set) Statistics Cost: 150
15 |
Anubite
The Anubite is a
fast but weak myth unit that with a jump attack that does bonus damage to
enemies. Because of its jump attack, it is also especially effective at
getting at units normally kept in the back of the action, siege weapons,
archers and the like. |
|
God:
Anubis (Isis, Set) Special attack 15 hack damage, jumps to any unit within 4-8 range. Requires 5 seconds to recharge. Statistics Cost: 100
15 |
|
Improvements Anubis gives you access to this Anubite improvement:
|
Petsuchos
The Petsuchos is a
long ranged unit that does a large amount of pierce damage, but has a slow
rate of fire. It is quite effective against melee units, but not so much
so up close to enemies. Unlike regular ranged units, the Petsuchos fires
with 100% accuracy. |
|
God:
Hathor (Ra, Isis) Statistics Cost: 200
20 |
|
Improvements Hathor gives you access to this Petsuchos improvement
|
Roc
The Roc is a flying
unit that cannot attack, but can carry 15 land units via air to any point
on the map. As a flying unit, only ranged enemies can attack it. |
|
God:
Hathor (Ra, Isis) Statistics Cost: 150
15 |
Scarab
The Scarab is a
mythical siege weapon. Like regular siege weapons, it isn't much use
against normal units. When killed, the Scarab sprays acid blood that
damages nearby units. |
|
God:
Sekhmet (Ra, Set) Special attack 30 pierce damage to all units within 7.5 range when killed. Statistics Cost: 300
20 |
Scorpion Man
The Scorpion man is
a tough myth unit that is good in close combat, with quite a bit of hack
armor. Its special attack is poisoning a small group of enemies, causing
them to take a small amount of hack damage every second for 15 seconds
after the attack. |
|
God:
Nepthys (Isis, Set) Special attack Poisons an enemy unit and adjacent targets, causing them to take a small amount of hack damage every second for around 15 seconds. Requires 12 seconds to recharge. Statistics Cost: 150
25 |
Mummy
The Mummy is a
ranged unit whose special attack instantly kills the target unit and turns
it into a minion the player can control. Minions are fairly tough melee
units, but die after one minute. |
|
God:
Osiris (Ra, Isis) Special attack Kills any non flying/hero/siege enemy unit and turns it into a minion the player can control. Requires 25 seconds to recharge. Statistics Cost: 200
35 |
|
Improvements Osiris gives you access to this Mummy improvement
|
Avenger
The Avenger is a
very tough melee unit that is good against other melee units. Its special
attack is a whirlwind of spinning blades that damages every adjacent unit. |
|
God: Horus
(Ra, Set) Special attack 25 hack damage to all adjacent units. Requires 10 seconds to recharge. Statistics Cost: 250
30 |
Phoenix
The Phoenix is a
flying unit with a powerful splash damage attack. Because it is a flying
unit, it can only be attacked by enemy ranged units and so is very
effective against armies composed of melee units. When killed, a Phoenix
egg is created on the battlefield. Unless the enemy destroys this egg, the
player can retrain the Phoenix almost instantly from that location. |
|
God:
Thoth (Isis, Set) Statistics Cost: 200
30 |
Leviathan
The Leviathan is a
mythical naval transport that can also attack enemies. It can carry 15
land units. |
|
God:
Nepthys (Isis, Set) Statistics Cost:
200 20 |
War Turtle
The War Turtle is a powerful,
but slow mythical naval unit. Its special attack flings nearby ships out
of the water, doing additional damage. |
God:
Thoth (Isis, Set) Special attack 100 hack, 30 crush damage to affected ships, flings them away. Requires 15 seconds to recharge. Statistics Cost:
300 20 |
Minion
Minions are created
by the mummy's special attack, or by Nephthys' god power Ancestors. They
die after one minute's time. |
|
Strong against: Human
units Statistics Population:
0 |
|
Improvements Osiris' Mummy improvement affects his Minions
|