Norse Land Units
Hersir
Hersir are the Norse hero units. They are not very tough against anything but myth units, but unlike other heroes are easy to mass produce. Like all norse infantry, they can construct buildings. Hersir slowly generate favor on their
own, and generate twice as much favor from combat than regular units. |
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Age: Archaic
(Classical at Longhouse) Statistics Cost:
80
40 |
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Bonuses Worship Loki to access these bonuses:
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Gatherer
Villagers are essential to gathering resources that will fund your army. A strong empire has many villagers. Unlike Egyptian and Greek villagers, Norse Gatherers do not build structures; instead Norse Infantry (including the Hersir) have this ability. Gatherers can be instantly converted into
Ulfsarks
for the full price of a new ulfsark. (50
30 )
However, this wastes the resources you spent on your gatherer to start
off, so it is always smarter to train Ulfsarks from the Longhouse unless
you are desperate. |
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Age: Archaic Statistics Cost:
50
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Bonuses Worship Odin to gain these bonuses:
Improvements Ox Cart technologies:
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Dwarf
Dwarves gather gold roughly 20% faster than villagers, but gather food and wood roughly 20% slower - thus they are best used only for gathering gold. Dwarves can be instantly converted into Ulfsarks
for the full price of a new ulfsark. (50
30 )
However, this wastes the resources you spent on your dwarf to start off,
so it is always smarter to train Ulfsarks from the Longhouse unless you
are desperate. |
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Age: Archaic Statistics Cost:
70
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Bonuses Worship Odin to gain these bonuses:
Improvements Ox Cart technologies:
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Ox-Cart
The Norse, unlike the Greeks and
Egyptians, do not construct resource dropoff points. Instead they train ox
carts at the town center. Ox Carts allow villagers to drop food, wood and
gold in order to add them to your stockpile, and research improvements to
gathering these resources. Like other units, Ox Carts can move from place
to place to service resource gathering operations. |
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Age: Archaic Statistics Cost:
50
50 |
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Bonuses Worship Loki to gain this bonus:
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Ulfsark
Ulfsarks are the basic Norse infantry unit. They have a higher attack than comparable Greek and Egyptian units and are good against cavalry units. Unlike the Norse and Greeks who build
structures with their villagers - the norse build them with their
infantry - and the ulfsark is the first unit they have access to that
can do so. The Norse start with an ulfsark, and use him for scouting and
building in the first age. He can be replaced from the town center if
killed. |
Age:
Archaic (Classical at
Longhouse) Trained at: Town Center, Longhouse |
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Strong against: |
Weak
against: Toxotes Hoplites Hypaspists Axemen Chariot Archers Throwing Axemen |
Statistics Cost:
50
30 |
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Bonuses Worship Odin to access this bonus:
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Improvements Longhouse technologies
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Throwing Axeman
Throwing Axemen are interesting units, they share the qualities of both archers and infantry. They are good against enemy infantry units - including infantry counters such as Axemen and Hypaspists, but are weak against both archers and archer counters. While Throwing Axemen are ranged, their range is far inferior to the archers of other cultures, and also unlike other ranged units, they do hack damage instead of pierce - making them much better against buildings and siege weapons. Like all norse infantry, they can construct buildings. |
Age:
Classical Trained at: Longhouse |
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Strong against: |
Weak
against: Toxotes Hippikons Peltasts Slingers War Elephants Chariot Archers Raiders Jarls |
Statistics Cost:
50
40 |
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Bonuses Worship Odin to access this bonus:
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Improvements Longhouse technologies
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Raiding Cavalry
Raiders are the basic Norse cavalry
unit. They are weak, but only take two population slots. Raiders are
good against Archers and Throwing Axemen. |
Age:
Classical Trained at: Longhouse |
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Strong against: |
Weak
against: Hoplites Prodromos Spearmen Camelry Ulfsarks |
Statistics Cost:
40
50 |
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Bonuses Worship Odin to access this bonus:
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Improvements Longhouse technologies
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Huskarl
Huskarls are elite infantry with high
pierce armor and a large attack bonus against archers. They are the
ideal Norse counter to enemy archers. |
Age:
Heroic Trained at: Hill Fort |
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Strong against: |
Weak
against: Hoplites Hypaspists Axemen War Elephants Throwing Axemen |
Statistics Cost:
75
40 |
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Bonuses Worship Odin to access this bonus:
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Improvements Hill Fort technologies
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Jarl
Jarls are Elite cavalry units - tough,
but expensive and slow. Like other cavalry units, they are good against
Archers, but the Jarl in particular also has bonus damage to myth units. |
Age:
Heroic Trained at: Hill Fort |
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Strong against: |
Weak
against: Hoplites Prodromos Spearmen Camelry Ulfsarks |
Statistics Cost:
50
80 |
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Bonuses Worship Odin to access this bonus:
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Improvements Hill Fort technologies
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Portable Ram
Portable Rams are
the generic Norse siege weapon. While they have to get close to buildings
to attack, they have a large amount of pierce armor to withstand enemy
fire, and are more affordable than Greek and Egyptian siege weapons. |
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Age: Heroic Statistics Cost:
125
125 |
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Bonuses Worship Odin to access this bonus:
Improvements Hill Fort technologies
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Ballista
Ballistas are not
as good as Portable Rams at taking down buildings - but are also fairly
good against units, as well as having the advantage of long range. |
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Age: Mythic Statistics Cost:
150
150 |
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Bonuses Worship Odin to access this bonus:
Improvements Hill Fort technologies :
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Ox Caravan
Caravans gather
gold by making a trip between a market and a friendly town center. They
are a good way of gaining gold once you have exhausted your gold mines,
however because trade routes are harder to defend than single gold mines,
they are best left until you don't have any other gold source left. |
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Age: Archaic Statistics Cost:
100
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Improvements Market technologies
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