

Special
Traits
- Accurate
but has a slow reload time.
- When
fired the round will explode on contact.
- This
weapon has no secondary use.
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Special
Traits
- The
grenade is thrown not shot. This means that the strength of
the throw (distance) can be controlled, by how long the Fire
button is held down before releasing.
- Grenades
will detonate on impact with an enemy
- Grenades
will bounce and roll when thrown.
- Grenades
can be picked up and thrown back at the player
- This
grenade can be fetched by dogs
- Secondary
weapon use will throw this in an under-hand toss for going
under things Grenades explosions will send out a small
amount of shrapnel, which will cause minor damage but
trigger hit reactions in affected AI.
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Special Traits
- This
weapon will have a Sniper Mode, activated by the secondary
weapon use key, allowing the player to zoom the camera to
make precise shots. The edges of the screen will feather out
as the scope is brought up to the camera. Then the crosshair
overlay will be seen, which will be different from its
German counterpart rifle.
- When
not in Sniper Mode this weapon will function like a bolt
action rifle.
- This
weapon will 'kick' a bit, meaning that it will require a
little time to re-center to where the player was aiming.
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Special
Traits
- The
M1 used special clips designed to be ejected from the gun
when spent. There is a very distinct 'Ping' sound that
occurs that must be captured.
- Semi-automatic
action, can fire almost as fast as the player can push the
fire button.
- This
weapon will 'kick' a bit, meaning that it will require a
little time to re-center to where the player was aiming. If
the player fires in quick, rapid succession, the weapon
won't have the proper time to re-center its self, therefore
simulating the effects of rapid fire that the player can
learn to adjust for, and make it seem more life-like.
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Special
Traits
- Fully
automatic firing ability
- This
weapon will ‘kick’ a bit, meaning that it will require a
little time to re-center to where the player was aiming. If
the player fires in quick, rapid succession, the weapon
won’t have the proper time to re-center its self,
therefore simulating the effects of rapid fire that the
player can learn to adjust for, and make it seem more
life-like.
|


Special
Traits
- Fully
automatic firing ability
- This
weapon will ‘kick’ a bit, meaning that it will require a
little time to re-center to where the player was aiming. If
the player fires in quick, rapid succession, the weapon
won’t have the proper time to re-center its self,
therefore simulating the effects of rapid fire that the
player can learn to adjust for, and make it seem more
life-like.
|




Special Traits
- Fully
automatic firing ability
- This
weapon will 'kick' a bit, meaning that it will require a
little time to re-center to where the player was aiming. If
the player fires in quick, rapid succession, the weapon
won't have the proper time to re-center its self, therefore
simulating the effects of rapid fire that the player can
learn to adjust for, and make it seem more life-like.
|


Special
Traits
-
1
The
grenade is thrown not shot. This means that the strength of
the throw (distance) can be controlled, by how long the Fire
button is held down before releasing.
-
2
Grenades
will detonate on impact with an enemy
-
Grenades
will bounce and roll when thrown.
-
3
Grenades
can be picked up and thrown back at the player
-
4
Secondary
weapon use will throw this in an under-hand toss for going
under things
Grenades
explosions will send out a small amount of shrapnel, which will
cause minor damage (1-5 HP) but trigger hit reactions in
affected AI.
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